Phantom Thief (5e Subclass)

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Phantom Thief

The Phantom Thief is a Rogue Subclass which can be taken by a 3rd level Rogue. The Phantom Thief focuses on stealing things of importance in an attempt to blackmail a target, or to change a targets perception on a matter or person. When a Phantom Thief becomes skilled enough, they may even be able to steal a creatures's Heart. The Phantom Thief will also make contact with their inner Persona, being granted access to powerful supernatural skills.

Cantrips

Channeling power through your new found Persona, you gain the ability to wield 1 cantrip from the Sorcerer spell list. Additionally, at 6th level you may learn an additional cantrip and then another at 9th.

Bonus Proficiencies

You gain proficiency with Light Crossbows.

Fast Fingers

Starting at 3rd level, you have advantage on Sleight of Hand checks when attempting to steal any non-equipped item off of a target or steal items off of shelves, tables and the like (as long as they are not to large, at the DMs discretion). You also gain advantage when using Thieves' Tools to pick locks on containers, such as chests.

Thief's Third Eye

Starting at 6th level, you gain +2 to Initiative, Perception and Investigation. You also gain advantage on Investigation checks.

Change of Heart

Starting at 9th level, while hidden and within 5ft of a target you can use an action to attempt to steal the target's heart. The target must make a DC8 + Sleight of Hand + Proficiency Wisdom saving throw. If they succeed, you are no longer hidden and the creature has advantage on it's next attack against you. If they fail, their heart is "taken" and they will become feared and charmed (even if regularly immune to either effect). The fear and charm effects persist for 5 rounds, regardless of whether the target takes damage or not. This ability can be used once per day until 13th level, where it can be used an additional time per day. Reanimated and Construct creatures are immune to this ability.

Multishot

Starting at 13th level, you have mastered the use of the Crossbow. You know a technique for loading and firing it incredibly quickly. As an action, you can fire your Crossbow up to 3 times in quick succession. You may fire each shot at a separate target, or all three bolts at one. If you choose to target the same target for all three shots, the final shot is made with disadvantage. This feature can be used twice per short or long rest.

Phantom Thief

Starting at 17th level, you have mastered the art of disappearing and moving silently. You gain +2 to Stealth and are able to enter hide as a bonus action as long as you are not within 15ft of another creature. You are able to move at full speed while sneaking and can dash while hidden, but must redo your Stealth check with each dash. Creatures which are actively searching for you while you are sneaking have disadvantage.



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