Phantom Fighter (5e Feat)
Phantom Fighter
Prerequisites: Wisdom 13 or higher, proficiency in martial weapons, and must be a half-human half-phantom or a half-satori half-phantom
You have devised a way to incorporate your half-phantom into your combat style, giving you an edge in battle. You gain the following benefits:
- Your Wisdom score increases by 1, to a maximum of 20.
- On your turn, when you make a melee weapon attack against a creature within 5 feet of you using a martial melee weapon, you may expend both your reaction and half of your base movement in order to cause your half-phantom to circle around to the opposite side of the target of your attack, granting you advantage on your attack roll; you cannot do this more than once per turn. This feature has a number of uses equal to 1 + your Wisdom modifier, and you regain all spent uses when you complete a long rest.
Back to Main Page → 5e Homebrew → Feats
gollark: Yes, I got that, it's just that I doubt anyone except you has heard of such a thing.
gollark: Whaaaaa?
gollark: Well, not everyone does.
gollark: There's a gpu.js thing which bodges it with texture output.
gollark: If someone asks, they're probably confused.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.