Phantasmagorist (3.5e Trait)
Phantasmagorist
3e Summary::You are an arcanist who is gifted in the art of illusion.
Prerequisite: You must be able to cast 1st-level arcane spells to take this trait.
Benefit: Your caster level is increased by +2 when casting Illusion spells or when activating an illusory spell-trigger device such as wands and staves.
Drawback: Your caster level when casting Conjuration, Evocation, Necromancy, or Trausmutation spells (choose two of these schools) is reduced by -2, and you find it difficult (20% chance to misfire) to activate wands or other spell-trigger devices that draw spells from any school except Illusion. If the spell-trigger device does misfire and consumes charges, it consumes twice as many charges as it normally would.
Roleplaying Ideas: Races with a natural knack for illusions, such as the fey-touched gnomes or anyone with the Nymph's Kiss feat, often possess this trait.
Back to Main Page → 3.5e Homebrew → Character Options → Traits
gollark: It seems like some of this might be hard without *actually* creating dangerous AGI.
gollark: And they use relativistic cryoapioform cooling, so that isn't actually a problem.
gollark: Why would that be useful? The source wouldn't care about how it was modulated; you would really only just cause the heat sinks to warm up marginally.
gollark: (osmarks internet radio™ lasers are not in fact radio-based and thus masers, but merely encode osmarks internet radio™ as phase-modulated X-rays)
gollark: Deploying osmarks internet radio™ lasers.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.