Phalanx Agents (3.5e Race)

Phalanx Agents

Personality

Agents tend to be reserved, contrasting reality often and making absurd comments on humanity. Agents personality is reflected by the source agent, or Prime Program.

Physical Description

Firm human build, looking exactly like a human being. Always wearing a tailored suit.

Relations

Seeing all other species as lesser constructs of the system, utilising unique Agent transport methods to assimilate into other bodies, and leave as pleased.

Alignment

Lawul Evil, or in the case of a corrupt program, Chaotic Evil.

Lands

Agents can travel between realms via assimilation or by transfering to another area of the system.

Religion

Athiest. God's are systemic errors that are doomed to face deletion.

Language

Languages are uploaded as needed.

Names

Agent Phalanx

Racial Traits

  • +2 Everything but Intelligence that instead gets a +10: Agents are super powered programs created to rid the system of systemic anomolies and errors.
  • Humanoid Program: Agents are super powered programs created to rid the system of systemic anomolies and errors.
  • Medium
  • Phalanx Agents base land speed is 30 feet: Fly: 60 feet Good (Clones only fly at 45 feet Good)
  • Extraordinary: Clone: Upon making successful grapple check, Phalanx Agent may copy himself onto the victim of the grapple check. Opposed Will test, takes one (1) full round action. When this copy is done, Phalanx Agent may replace that victim with a copy of himself, with the same stats including gear. Clones can use this too at the discretion of the Prime Program.
  • Extraordinary: All unarmed attacks count as lethal: Make D20 attacks each round taking a -1 attack for every 3 attacks taken this way, if using unarmed. (Clones get a D12 of attacks at a -1 for every 2 attacks)
  • Extraordinary: Phalanx Agents do not need to sleep.
  • Extraordinary: Phalanx Agents may make any item appear as they just created and can also at will remove them as well. This is subject to DM discretion as to what can be obtained with this ability. eg: Non-magical, mundane equipment non-weapons that are not alive and do not weigh more than 30 lb.
  • Automatic Languages: Starts initially with common, also can upload new language depending on languages needed. Uploading a new language takes up to 1 min per language learned. Bonus Languages: Any languages needed are uploaded besides secret languages.
  • Favored Class: Prime Program.
  • Level Adjustment: +4 Level Adjustment

Vital Statistics

Table: Phalanx Agents, Random Starting Ages
AdulthoodSimpleModerateComplex
As soon as creation, years+As soon as creation.+As soon as creation.+As soon as creation.
Table: Phalanx Agents Aging Effects
Middle Age1Old2Venerable3Maximum Age
Programs do not age yearsPrograms do not age yearsPrograms do not age yearsPrograms do not age years
  1. At middle age, 1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, 2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, 3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Phalanx Agents Random Height and Weight
GenderBase HeightHeight ModifierBase WeightWeight Modifier
Male6'Same Height180 lb.× same Weight lb.
Female5' 10"Same Height150 lb.× Same Weight lb.



Back to Main Page 3.5e Homebrew Races

gollark: This is why I do my shell scripts in python.
gollark: It's not that hærd.
gollark: `basename`?
gollark: Actually, apiocity has reached 2τ.
gollark: As planned.
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