Perfectionist (Pathfinder Class)
Perfectionists
Perfectionists are mortals with the souls of slain Deities of Good. Their power is unmatched, and their wrath even more so.
Making a Perfectionist
A Perfectionist's strong and weak points vary with each Perfectionist, depending entirely on his Perfection Point Selection.
Abilities: Wisdom is the highest priority for the Perfectionist, following with Constitution, either Strength or Dexterity depending on his combat role, Intelligence, and Charisma for last.
Races: Any race likely to result in good individuals can be a Perfectionist.
Alignment: Any Good.
Starting Gold: 1d10 times 20. Average 100 gp.
Starting Age: As Sorcerer.
Level | Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special | Spells per Day | Power Points/Day |
Powers Known |
Maximum Power Level Known | ||||||||||||||||||||||||||||||||
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0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | ||||||||||||||||||||||||||||||||
1st | +1 | +2 | +2 | +2 | Perfection Points and Perfectionist Potential. | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
2nd | +2 | +4 | +4 | +4 | — | — | — | — | — | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||
3rd | +3 | +6 | +6 | +6 | — | — | — | — | — | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||
4th | +4 | +8 | +8 | +8 | — | — | — | — | — | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||
5th | +5 | +10 | +10 | +10 | — | — | — | — | — | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||
6th | +6 | +12 | +12 | +12 | — | — | — | — | — | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||
7th | +7 | +14 | +14 | +14 | — | — | — | — | — | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||
8th | +8 | +16 | +16 | +16 | — | — | — | — | — | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||
9th | +9 | +18 | +18 | +18 | — | — | — | — | — | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||
10th | +10 | +20 | +20 | +20 | — | — | — | — | — | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||
11th | +11 | +22 | +22 | +22 | — | — | — | — | — | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||
12th | +12 | +24 | +24 | +24 | — | — | — | — | — | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||
13th | +13 | +26 | +26 | +26 | — | — | — | — | — | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||
14th | +14 | +28 | +28 | +28 | — | — | — | — | — | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||
15th | +15 | +30 | +30 | +30 | — | — | — | — | — | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||
16th | +16 | +32 | +32 | +32 | — | — | — | — | — | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||
17th | +17 | +34 | +34 | +34 | — | — | — | — | — | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||
18th | +18 | +36 | +36 | +36 | — | — | — | — | — | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||
19th | +19 | +38 | +38 | +38 | — | — | — | — | — | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||
20th | +20 | +40 | +40 | +40 | — | — | — | — | — | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||
Class Skills (1 + Int modifier per level, ×4 at 1st level) |
Class Features
All of the following are class features of the Perfectionist.
Weapon and Armor Proficiency = Each Perfectionist is automatically proficient with all simple weapons and light armor.
Perfection Points (Ex) = Perfectionists, much like Sorcerers, derive their abilities from raw, innate power. However, they are the rebirth of good-aligned deities who perished in the fight against evil. Each Perfectionist develops abilities unique to him/her, through special meditations unique to each. As they grow more powerful, more options and powers become available to them. At First Level, (3 + Wisdom Modifier) Perfection Points are granted, and another (2 + Wisdom Modifier x Character Level) per Level thereafter. These points can be spent to gain desired traits and abilities, selected upon gaining these points. These points can be spent on the following abilities...
- Agelessness = With the Cost of a single Perfection Point, the Perfectionist becomes immune to the harmful effects of age. This can be taken twice, the second time causing the Perfectionist's maximum lifespan to change to infinite.
- Attribute General Training = With the Cost of a single Perfection Point, the Perfectionist gains +1 to all Ability Scores. This can be taken any number of times.
- Attribute Special Training = With the Cost of single Perfection Point, the Perfectionist gains +3 to a single Ability Score. This can be taken any number of times.
- Damage Reduction = With the Cost of a single Perfection Point, the Perfectionist can gain DR 1/-. This can be taken any number of times.
- Elemental Immunity = With the Cost of a single Perfection Point, the Perfectionist gains full immunity to a single element. This can be taken 5 times.
- Equipment Training = With the Cost of a single Perfection Point, the Perfectionist can gain Proficiency with a single category of weapons/armour/shields. This can be taken multiple times.
- Feat General Training = With the Cost of a single Perfection Point, the Perfectionist gains 1 Bonus Feat per Perfectionist Level. This can be taken any number of times.
- Feat Specific Training = With the Cost of a single Perfection Point, the Perfectionist can ignore a single, specific requirement of any and all feats. This can be taken any number of times.
- HD Increase = With the Cost of a single Perfection Point, the Perfectionist can raise his HD by 1 category, to a maximum of d12.
- Magical Immunity = With the cost of a single Perfection Point, the Perfectionist gains full immunity to a single school/type of magic. This can be taken any number of times.
- Magical Training = With the cost of a single Perfection Point, the Perfectionist can gain access to a spell as a supernatural ability, usable 1/day. This can be taken multiple times, either gaining multiple supernatural spells, or spending multiple Perfection Points on a single ability, 2 Perfection Points making it usable at 1/minute, or 3 Perfection Points making it usable at will.
- Moral Immunity = With the Cost of a single Perfection Point, the Perfectionist gains full immunity to a single alignment, and all it's effects and abilities. This can be taken 4 times.
- Regeneration = With the Cost of a single Perfection Point, the Perfectionist can gain Regeneration 1/-. This can be taken any number of times.
- Resilience Training = With the Cost of a single Perfection Point, the Perfectionist functions normally even when under 0 HP, and only dies at the negative value of his Total HP. This can be taken multiple times.
- Self-Sustenance = With the Cost of a single Perfection Point, the Perfectionist permanently removes a single bodily need. This can be taken any number of times.
- Skill Training = With the Cost of a single Perfection Point, the Perfectionist increases the Skill Points Level Modifier to 1 + Int Modifier. This can be taken any number of times, each time increasing the modifier by 1.
- Special Training = With the Cost of a single Perfection Point, the Perfectionist can gain access to a single class feature of any class, his Perfection Levels counting as the original Class's Levels. This can be taken any number of times, either granting separate class features, or augmenting a specific class feature.
- Unique Training = With the Cost of a single Perfection Point, the Perfectionist can gain any single benefit not already on the Perfectionist Class Features. This can be taken any number of times.
Perfectionist Potential (Ex) = A Perfectionist automatically gains three templates of your choice, without needing to adhere to Level Adjustment.
Ex-Perfectionists
If a Perfectionist willingly becomes of Non-Good Alignment, immediately loses all of his/her power, and must atone within 21 days, or perish forever.
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