Perfectionist (Pathfinder Class)

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Perfectionists

Perfectionists are mortals with the souls of slain Deities of Good. Their power is unmatched, and their wrath even more so.

Making a Perfectionist

A Perfectionist's strong and weak points vary with each Perfectionist, depending entirely on his Perfection Point Selection.

Abilities: Wisdom is the highest priority for the Perfectionist, following with Constitution, either Strength or Dexterity depending on his combat role, Intelligence, and Charisma for last.

Races: Any race likely to result in good individuals can be a Perfectionist.

Alignment: Any Good.

Starting Gold: 1d10 times 20. Average 100 gp.

Starting Age: As Sorcerer.

Table: Perfectionist

Hit Die: d4

Level Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day Power
Points/Day
Powers
Known
Maximum Power
Level Known
01st2nd3rd4th5th6th7th8th9th
1st+1+2+2+2 Perfection Points and Perfectionist Potential.
2nd+2+4+4+4
3rd+3+6+6+6
4th+4+8+8+8
5th+5+10+10+10
6th+6+12+12+12
7th+7+14+14+14
8th+8+16+16+16
9th+9+18+18+18
10th+10+20+20+20
11th+11+22+22+22
12th+12+24+24+24
13th+13+26+26+26
14th+14+28+28+28
15th+15+30+30+30
16th+16+32+32+32
17th+17+34+34+34
18th+18+36+36+36
19th+19+38+38+38
20th+20+40+40+40

Class Skills (1 + Int modifier per level, ×4 at 1st level)
All.

Class Features

All of the following are class features of the Perfectionist.

Weapon and Armor Proficiency = Each Perfectionist is automatically proficient with all simple weapons and light armor.

Perfection Points (Ex) = Perfectionists, much like Sorcerers, derive their abilities from raw, innate power. However, they are the rebirth of good-aligned deities who perished in the fight against evil. Each Perfectionist develops abilities unique to him/her, through special meditations unique to each. As they grow more powerful, more options and powers become available to them. At First Level, (3 + Wisdom Modifier) Perfection Points are granted, and another (2 + Wisdom Modifier x Character Level) per Level thereafter. These points can be spent to gain desired traits and abilities, selected upon gaining these points. These points can be spent on the following abilities...

  • Agelessness = With the Cost of a single Perfection Point, the Perfectionist becomes immune to the harmful effects of age. This can be taken twice, the second time causing the Perfectionist's maximum lifespan to change to infinite.
  • Attribute General Training = With the Cost of a single Perfection Point, the Perfectionist gains +1 to all Ability Scores. This can be taken any number of times.
  • Attribute Special Training = With the Cost of single Perfection Point, the Perfectionist gains +3 to a single Ability Score. This can be taken any number of times.
  • Damage Reduction = With the Cost of a single Perfection Point, the Perfectionist can gain DR 1/-. This can be taken any number of times.
  • Elemental Immunity = With the Cost of a single Perfection Point, the Perfectionist gains full immunity to a single element. This can be taken 5 times.
  • Equipment Training = With the Cost of a single Perfection Point, the Perfectionist can gain Proficiency with a single category of weapons/armour/shields. This can be taken multiple times.
  • Feat General Training = With the Cost of a single Perfection Point, the Perfectionist gains 1 Bonus Feat per Perfectionist Level. This can be taken any number of times.
  • Feat Specific Training = With the Cost of a single Perfection Point, the Perfectionist can ignore a single, specific requirement of any and all feats. This can be taken any number of times.
  • HD Increase = With the Cost of a single Perfection Point, the Perfectionist can raise his HD by 1 category, to a maximum of d12.
  • Magical Immunity = With the cost of a single Perfection Point, the Perfectionist gains full immunity to a single school/type of magic. This can be taken any number of times.
  • Magical Training = With the cost of a single Perfection Point, the Perfectionist can gain access to a spell as a supernatural ability, usable 1/day. This can be taken multiple times, either gaining multiple supernatural spells, or spending multiple Perfection Points on a single ability, 2 Perfection Points making it usable at 1/minute, or 3 Perfection Points making it usable at will.
  • Moral Immunity = With the Cost of a single Perfection Point, the Perfectionist gains full immunity to a single alignment, and all it's effects and abilities. This can be taken 4 times.
  • Regeneration = With the Cost of a single Perfection Point, the Perfectionist can gain Regeneration 1/-. This can be taken any number of times.
  • Resilience Training = With the Cost of a single Perfection Point, the Perfectionist functions normally even when under 0 HP, and only dies at the negative value of his Total HP. This can be taken multiple times.
  • Self-Sustenance = With the Cost of a single Perfection Point, the Perfectionist permanently removes a single bodily need. This can be taken any number of times.
  • Skill Training = With the Cost of a single Perfection Point, the Perfectionist increases the Skill Points Level Modifier to 1 + Int Modifier. This can be taken any number of times, each time increasing the modifier by 1.
  • Special Training = With the Cost of a single Perfection Point, the Perfectionist can gain access to a single class feature of any class, his Perfection Levels counting as the original Class's Levels. This can be taken any number of times, either granting separate class features, or augmenting a specific class feature.
  • Unique Training = With the Cost of a single Perfection Point, the Perfectionist can gain any single benefit not already on the Perfectionist Class Features. This can be taken any number of times.

Perfectionist Potential (Ex) = A Perfectionist automatically gains three templates of your choice, without needing to adhere to Level Adjustment.

Ex-Perfectionists

If a Perfectionist willingly becomes of Non-Good Alignment, immediately loses all of his/her power, and must atone within 21 days, or perish forever.



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gollark: It is "fixed".
gollark: ++magic reload_ext userdata
gollark: Exciting.
gollark: Yes it should. GTech™ GOlogists™ determined that it should fail instead of apifying codepoints or something.
gollark: > Data can either be localized to a guild (guild scope) or shared between guilds (global scope), but is always tied to a user.
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