Pathfinder Prestige Class Preload
<nowiki>
<-class name->
<-general description->.
Requirements
To qualify to become a <-class name->, a character must fulfill all the following criteria.
Alignment: | <-alignment requirement->. |
---|---|
Base Attack Bonus: | <-base attack bonus requirement->. |
Race: | <-race requirement->. |
Skills: | <-skill requirements->. |
Feats: | <-feat requirements->. |
Spellcasting: | <-spellcasting requirements->. |
Patron: | <-deity requirement->. |
Domains: | <-domain requirements->. |
Special: | <-special requirements->. |
Level | Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special | Spells per Day | Power Points/Day |
Powers Known |
Maximum Power Level Known | ||||||||||||||||||||||||||||||||
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0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | ||||||||||||||||||||||||||||||||
1st | + | + | + | + | <-class features for this level-> | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
2nd | + | + | + | + | <-class features for this level-> | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
3rd | + | + | + | + | <-class features for this level-> | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
4th | + | + | + | + | <-class features for this level-> | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
5th | + | + | + | + | <-class features for this level-> | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
6th | + | + | + | + | <-class features for this level-> | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
7th | + | + | + | + | <-class features for this level-> | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
8th | + | + | + | + | <-class features for this level-> | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
9th | + | + | + | + | <-class features for this level-> | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
10th | + | + | + | + | <-class features for this level-> | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
11th | + | + | + | + | <-class features for this level-> | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
12th | + | + | + | + | <-class features for this level-> | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
13th | + | + | + | + | <-class features for this level-> | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
14th | + | + | + | + | <-class features for this level-> | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
15th | + | + | + | + | <-class features for this level-> | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
16th | + | + | + | + | <-class features for this level-> | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
17th | + | + | + | + | <-class features for this level-> | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
18th | + | + | + | + | <-class features for this level-> | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
19th | + | + | + | + | <-class features for this level-> | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
20th | + | + | + | + | <-class features for this level-> | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
Class Skills (<-number of skill points-> + Int modifier per level, ×4 at 1st level) |
Class Features
All of the following are class features of the <-class name->.
Weapon and Armor Proficiency: <-description of class weapon & armor proficiencies->.
Spells: <-Delete this section if this class does not cast spells. description of spellcasting abilities: on what stat save DCs are based, on what stat bonus spells are based, and what stat determines the highest level spell that can be cast.->. <-pluralized class name-> choose their spells from the following list:
0—<-spells, spells, spells->
1st—<-spells, spells, spells->
2nd—<-spells, spells, spells->
3rd—<-spells, spells, spells->
4th—<-spells, spells, spells->
5th—<-spells, spells, spells->
6th—<-spells, spells, spells->
7th—<-spells, spells, spells->
8th—<-spells, spells, spells->
9th—<-spells, spells, spells->
Level | Spells Known | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
1st | — | — | — | — | — | — | — | — | — | — |
2nd | — | — | — | — | — | — | — | — | — | — |
3rd | — | — | — | — | — | — | — | — | — | — |
4th | — | — | — | — | — | — | — | — | — | — |
5th | — | — | — | — | — | — | — | — | — | — |
6th | — | — | — | — | — | — | — | — | — | — |
7th | — | — | — | — | — | — | — | — | — | — |
8th | — | — | — | — | — | — | — | — | — | — |
9th | — | — | — | — | — | — | — | — | — | — |
10th | — | — | — | — | — | — | — | — | — | — |
11th | — | — | — | — | — | — | — | — | — | — |
12th | — | — | — | — | — | — | — | — | — | — |
13th | — | — | — | — | — | — | — | — | — | — |
14th | — | — | — | — | — | — | — | — | — | — |
15th | — | — | — | — | — | — | — | — | — | — |
16th | — | — | — | — | — | — | — | — | — | — |
17th | — | — | — | — | — | — | — | — | — | — |
18th | — | — | — | — | — | — | — | — | — | — |
19th | — | — | — | — | — | — | — | — | — | — |
20th | — | — | — | — | — | — | — | — | — | — |
Power Points/Day: A <-class name->’s ability to manifest powers is limited by the power points he has available. His base daily allotment of power points is given on Table: <-class name->. In addition, he receives bonus power points per day if he has a high <-relevant ability-> score (see Table: Ability Modifiers and Bonus Power Points). His race may also provide bonus power points per day, as may certain feats and items.
Powers Known: <-Delete this section if this class does not manifest powers. description of manifesting abilities: on what stat save DCs are based, on what stat bonus powers points are based, and what stat determines the highest level power that can be manifested.->. <-pluralized class name-> choose their powers from the following list:
0—<-powers, powers, powers->
1st—<-powers, powers, powers->
2nd—<-powers, powers, powers->
3rd—<-powers, powers, powers->
4th—<-powers, powers, powers->
5th—<-powers, powers, powers->
6th—<-powers, powers, powers->
7th—<-powers, powers, powers->
8th—<-powers, powers, powers->
9th—<-powers, powers, powers->
Maximum Power Level Known: This column determines the highest level power he can learn at this level.
To learn or manifest a power, a <-class name-> must have an <-relevant ability-> score of at least 10 + the power’s level.
<-extraordinary class feature-> (Ex): <-class feature game rule information->
<-psi-like class feature-> (Ps): <-class feature game rule information->
<-spell-like class feature-> (Sp): <-class feature game rule information->
<-supernatural class feature-> (Su): <-class feature game rule information->
<-class feature->: <-class feature game rule information->
<-subclass feature -> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->
Ex-<-pluralized class name->
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.
Epic <-class name->
Level | Special | ||||||||||||||||||||||||||||||||||||||||
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21st | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
22nd | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
23rd | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
24th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
25th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
26th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
27th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
28th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
29th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
30th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
<-number of skill points-> + Int modifier skill points per level. |
<-existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-... repeat.->
Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.
Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.
<-Sample race of your choice-> <-class name-> Starting Package
Weapons: <-Weapon selection for starting at 1st level with this class.->.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
Skill | Ranks | Ability | Armor Check Penalty |
---|---|---|---|
<-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbreviated key ability-> | <-armor check penalty based on starting armor. If inapplicable put "—"-> |
<-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbreviated key ability-> | <-armor check penalty based on starting armor. If inapplicable put "—"->
<-copy and paste the rows as necessary.-> |
Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
Gear: <-Starting armor and other equipment outside of weapons.->.
Gold: <-Starting gold using this package.->.
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