Pathfinder Prestige Class Preload

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<-class name->

<-general description->.


Requirements

To qualify to become a <-class name->, a character must fulfill all the following criteria.

Alignment: <-alignment requirement->.
Base Attack Bonus: <-base attack bonus requirement->.
Race: <-race requirement->.
Skills: <-skill requirements->.
Feats: <-feat requirements->.
Spellcasting: <-spellcasting requirements->.
Patron: <-deity requirement->.
Domains: <-domain requirements->.
Special: <-special requirements->.


Table: The <-class name->

Hit Die: d<-Die size for Hit Die->

Level Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day Power
Points/Day
Powers
Known
Maximum Power
Level Known
01st2nd3rd4th5th6th7th8th9th
1st++++ <-class features for this level->
2nd++++ <-class features for this level->
3rd++++ <-class features for this level->
4th++++ <-class features for this level->
5th++++ <-class features for this level->
6th++++ <-class features for this level->
7th++++ <-class features for this level->
8th++++ <-class features for this level->
9th++++ <-class features for this level->
10th++++ <-class features for this level->
11th++++ <-class features for this level->
12th++++ <-class features for this level->
13th++++ <-class features for this level->
14th++++ <-class features for this level->
15th++++ <-class features for this level->
16th++++ <-class features for this level->
17th++++ <-class features for this level->
18th++++ <-class features for this level->
19th++++ <-class features for this level->
20th++++ <-class features for this level->

Class Skills (<-number of skill points-> + Int modifier per level, ×4 at 1st level)
<-class skills (and key abilities)->.

Class Features

All of the following are class features of the <-class name->.

Weapon and Armor Proficiency: <-description of class weapon & armor proficiencies->.

Spells: <-Delete this section if this class does not cast spells. description of spellcasting abilities: on what stat save DCs are based, on what stat bonus spells are based, and what stat determines the highest level spell that can be cast.->. <-pluralized class name-> choose their spells from the following list:

0<-spells, spells, spells->

1st<-spells, spells, spells->

2nd<-spells, spells, spells->

3rd<-spells, spells, spells->

4th<-spells, spells, spells->

5th<-spells, spells, spells->

6th<-spells, spells, spells->

7th<-spells, spells, spells->

8th<-spells, spells, spells->

9th<-spells, spells, spells->

Table: <-class name-> Spells Known
LevelSpells Known
01st2nd3rd4th5th6th7th8th9th
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
11th
12th
13th
14th
15th
16th
17th
18th
19th
20th

Power Points/Day: A <-class name->’s ability to manifest powers is limited by the power points he has available. His base daily allotment of power points is given on Table: <-class name->. In addition, he receives bonus power points per day if he has a high <-relevant ability-> score (see Table: Ability Modifiers and Bonus Power Points). His race may also provide bonus power points per day, as may certain feats and items.

Powers Known: <-Delete this section if this class does not manifest powers. description of manifesting abilities: on what stat save DCs are based, on what stat bonus powers points are based, and what stat determines the highest level power that can be manifested.->. <-pluralized class name-> choose their powers from the following list:

0<-powers, powers, powers->

1st<-powers, powers, powers->

2nd<-powers, powers, powers->

3rd<-powers, powers, powers->

4th<-powers, powers, powers->

5th<-powers, powers, powers->

6th<-powers, powers, powers->

7th<-powers, powers, powers->

8th<-powers, powers, powers->

9th<-powers, powers, powers->

Maximum Power Level Known: This column determines the highest level power he can learn at this level.

To learn or manifest a power, a <-class name-> must have an <-relevant ability-> score of at least 10 + the power’s level.

<-extraordinary class feature-> (Ex): <-class feature game rule information->

<-psi-like class feature-> (Ps): <-class feature game rule information->

<-spell-like class feature-> (Sp): <-class feature game rule information->

<-supernatural class feature-> (Su): <-class feature game rule information->

<-class feature->: <-class feature game rule information->

<-subclass feature -> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->

Ex-<-pluralized class name->

<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.

Epic <-class name->

Table: The Epic <-class name->

Hit Die: d<-Die size for Hit Die->

LevelSpecial
21st<-any improvements to class features gained at this level, including any bonus feats->
22nd<-any improvements to class features gained at this level, including any bonus feats->
23rd<-any improvements to class features gained at this level, including any bonus feats->
24th<-any improvements to class features gained at this level, including any bonus feats->
25th<-any improvements to class features gained at this level, including any bonus feats->
26th<-any improvements to class features gained at this level, including any bonus feats->
27th<-any improvements to class features gained at this level, including any bonus feats->
28th<-any improvements to class features gained at this level, including any bonus feats->
29th<-any improvements to class features gained at this level, including any bonus feats->
30th<-any improvements to class features gained at this level, including any bonus feats->

<-number of skill points-> + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-... repeat.->

Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

<-Sample race of your choice-> <-class name-> Starting Package

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

SkillRanksAbilityArmor
Check
Penalty
<-Skill name-><-4 for class skills and 2 for cross-class skills-><-Abbreviated key ability-><-armor check penalty based on starting armor. If inapplicable put ""->
<-Skill name-><-4 for class skills and 2 for cross-class skills-><-Abbreviated key ability-><-armor check penalty based on starting armor. If inapplicable put ""->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.


Back to Main Page Pathfinder Homebrew Classes Prestige Classes

gollark: ```haskellz :: (t1 -> t1 -> t2 -> t3) -> t1 -> (t1 -> (t1 -> t1 -> t2 -> t3) -> t2) -> t3z x y z = x y y (z y x)```
gollark: Ah, but it does, because I defined Z earlier.
gollark: This advanced Notcombinator™ allows... safe encapsulation of... something... or maybe not.
gollark: Well, technically a notcombinator.
gollark: ```haskells :: t1 -> (((t2 -> t2 -> t3 -> t4) -> t2 -> (t2 -> (t2 -> t2 -> t3 -> t4) -> t3) -> t4) -> t1 -> (IO a -> a) -> t5) -> t5s x k = k z x unsafePerformIO```Is this combinator Turing-complete?
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