Path of the Crimson Knight (5e Subclass)

Campaign Setting: Worlds Collide
Players Guide
Races
Races available for the Worlds Collide setting.
Classes
Classes and archetypes available for the Worlds Collide setting.
Backgrounds
Backgrounds available for the Worlds Collide setting.
Equipment
Various gear, goods, equipment and magical items available for the Worlds Collide setting.
Magic
Rules of magic in the Worlds Collide setting, including basic uses and practices in nine worlds.
Pantheon
Prominent and not-so-much-prominent deities in the Worlds Collide setting.

About Worlds Collide

Nine Worlds
Nine worlds in Material Plane, overlapped and shattered by the Worlds Collide incident.
Overworlds
Astral Planes, Ethereal Planes, Elemental Planes, and many other demiplanes that exist "above" the nine worlds.
Underworlds
Underdark and many other demiplanes that exist "below" the nine worlds.
Bestiary
Monsters and miscellaneous creatures from nine worlds, overworlds, and underworlds.
NPCs
Notable individuals and organizations in nine worlds, overworlds, and underworlds.

Dungeon Master's Guide

To be added.

Barbarian Primal Path: Crimson Knight

The Crimson King is an elusive mastermind behind the band of ruthless mercenaries known as the Bloodless Court. Clad in rusty and bloodied set of armors, the self-proclaimed knights of the Bloodless Court roams the battlefield, in pursuit of the glory to the Crimson King.

A majority of the so-called "knights" of the Bloodless Court is, actually, a horde of outlanders and criminals donned in plate armors and carrying a bloodied flag. When a castle is fallen under the name of the Crimson King, what follows next is a concotion of uncontrolled violence and vanity. More than one siege was attempted to recapture the fallen castles, and knights and mercenaries have reported that not a single house was left unpillaged, not a single treasury left unplundered, and not a single virgin left unviolated.

The ultimate goal of the Crimson King is left unknown, as well as his (or her) intentions by gathering lawless lives and training them into a battalion of ruthless killers and plunderers. Whatever the reason is, the not-so-knights of the Bloodless Court are one of the most fearsome threats the world now faces... But then, even those who fight and shed blood for the Crimson King have problems when recalling which cup is used to wash hands before taking supper, and which glass is for the white wine.

Restriction: The Bloodless Court

Barbarians who chooses the path of the Crimson Knight must join the Bloodless Court and swear their loyalty to the Crimson King.

Path of the Savage Knight serves as the generic name for this subclass if you use it in other campaign settings or to model other barbarians with no connection to the Bloodless Court.

Page of the Bloodless Court

Starting at 3rd level, as a member of the Bloodless Court, you are trained to fight in a proper set of plate armors and similar heavy armors. You gain proficiency in heavy armors, and you can gain the benefit from your Rage feature even if you are wearing heavy armor. However, if you start your rage while you are wearing heavy armor, you suffer one level of exhaustion when your rage ends.

Additionally, when you gain the Fast Movement feature, you can gain the benefit from it even if you are wearing heavy armor, but only while you are raging.

Combat Superiority

Also starting at 3rd level, as a member of the Bloodless Court, you have undergone an intense martial training. You learn two maneuvers of your choice from among those available to the Battle Master subclass in the fighter class. You can use these maneuvers only while you are raging. You learn another maneuver of your choice when you reach 10th level and again at 14th level.

You gain two superiority dice, which are d8s. (If you have any superiority dice from another source, you add these dice to them.) These dice are used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short rest or long rest.

If a maneuver you use requires your target to make a saving throw to resist the maneuver's effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier.

In the Court of the Crimson King

Starting at 6th level, you are taught manners and etiquettes to suit yourself better as a to-be knight of the Bloodless Court. You gain proficiency in two of the following skills of your choice: Animal Handling, History, Insight, Persuasion, or Religion. Alternatively, you learn one language of your choice.

Squire of the Bloodless Court

Starting at 10th level, you are one of the most prominent members that serves the Crimson King. Your superiority dice turns into d10s.

Knight of the Bloodless Court

Starting at 14th level, you are properly knighted in front of the Crimson King, and gained his favor. When you start your rage and have no superiority dice remaining, you regain one superiority die.


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