Path of Relentless Fury (5e Subclass)

Path of Relentless Fury

Some barbarians have attained true control over their rage, becoming consumed by fury and reveling in it. In this blissful wrath, they have tapped into some of their latent power, now capable of giving their fury a physical force.

  • Special: You can choose this path at 2nd level, rather than 3rd. If you choose to follow the Path of Relentless Fury, you can't gain the Primal Path class feature at 3rd level. You still gain all features associated with this path at 3rd, 6th, 10th, and 14th levels.

Furious Fighting

When you choose this path at 2nd level, you have mastered unarmed combat.

You gain the following benefits while you are unarmed and you aren’t wearing armor or wielding a shield:

  • You can roll a d8 in place of the normal damage of your unarmed strike. This increases to a d10 at 10th level, and a d12 at 14th level.
  • When you use the Attack action with an unarmed strike on your turn, you can make one unarmed strike as a bonus action.
  • Your unarmed strikes are now considered magical for the purposes of damage reduction and resistance.

Kinetic Blast

Also at 2nd level, you can give your fury physical form. When you strike the air, you can transfer the force of the blow directly into an enemy.

If you're able to make multiple unarmed strikes on your turn, you can replace any number of those attacks with a Kinetic Blast.

This Attack has a normal range of 20 feet, and a long range of 60 feet. You use your Strength for the attack and damage rolls of this feature.

You roll a d6 in place of the normal damage of your unarmed strike. This increases to a d8 at 10th level, and to a d10 at 14th level.

Endless Fury

At 3rd level, you learn fury features that are fueled by fury points.

Fury Features - You can spend your fury points on various fury features. You start knowing one such feature: Fists of Fury. You learn more fury features as you gain levels in this class.

Fury Points - You have 3 fury points. A fury point is expended when you use it. You regain all of your expended fury points when you finish a short or long rest. You gain 3 more fury points at 6th, 10th, and 14th level.

Saving Throws - Some of your fury features require a target to make a saving throw to resist your fury's effects.

  • Fury Feature save DC = 8 + your proficiency bonus + your Strength modifier

Fists of Fury

Also at 3rd level, you learn the Fists of Fury fury feature. While Raging, when you take the Attack action, you can use a bonus action and spend 1 fury point to make two attacks. For each fury point you spend beyond the first, you may make one additional attack.

If you spend 2 or more fury points, one creature you hit must succeed on a Constitution saving throw or be stunned until the end of your next turn.

Furious Beam

At 6th level, you learn the Furious Beam fury feature. While Raging, you can use an action on your turn and spend 1 or more fury points to attack with a fury beam.

Each creature in a line 5 feet wide and 30 feet long originating from you must make a Dexterity saving throw.

The range increases by 5 feet wide and 30 feet long for each additional fury point spent beyond the first, to a maximum of 25 feet wide and 150 long if spending 5 fury points or more.

A creature takes 3d10 force damage on a failed save, and half as much damage on a successful save. The damage increases by 1d10 for each fury point you spend beyond the first.

Furious Leap

At 10th level, you learn the Furious Leap fury feature. You can use a bonus action on your turn and spend 1 or more fury points to jump up to 30 feet to an unoccupied space that you can see.

If you spend 3 or more fury points on this fury feature, each creature of your choice within 15 feet of where you land must make a Dexterity saving throw.

On a failed save, a creature is knocked prone and takes 1d10 force damage. A creature takes half as much damage on a successful save, and isn't knocked prone.

For each fury point spent beyond the first, increase this feature's range by 30 feet, and increase the damage it deals by 1d10.

Fury, Unconstrained

Beginning at 14th level, you have learned how to enhance your physical form by channeling your fury.

You gain the following benefits when you Rage.

  • You add half your proficiency bonus(round up) when rolling for damage with your unarmed strike or Kinetic Blast.
  • You gain a flying speed equal to your walking speed. As long as you're conscious, you can hover.
  • You regain 1 fury point at the end of each of your turns.

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