Path of Blood Magic (5e Subclass)

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Path of Blood Magic

Barbarian Subclass


Spellcasting
Spell slotsper spelllevel
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At level 3, you have learned to use a limited repertoire of magic. You can cast Blood Magic spells while raging, and casting a spell that does damage counts as attacking for the purposes of ending your rage. You still cannot concentrate on spells while raging.

Cantrips: You know two cantrips of your choice from the Blood Mage spell list. You learn additional cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Blood Mage table.

Spell Slots: The Blood Mage table shows how many spell slots you have to cast your spells of level 1 and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

Spells Known of Level 1 and Higher: You know three level 1 spells of your choice. Two of these spells must be from the Blood Mage spell list, but you may choose the third from the wizard spell list instead. That spell counts as a Blood Mage spell for you.

The Spells Known column of the Blood Mage table shows when you learn more Blood Mage spells of your choice. Each of these spells must be of a level for which you have spell slots, as shown on the table. The spells you learn at levels 8, 14, and 20 can be from the wizard spell list instead. These wizard spells count as Blood Mage spells for you.

Additionally, when you gain a level in this class, you can choose one of the Blood Mage spells you know and replace it with another spell from the Blood Mage spell list, which also must be of a level for which you have spell slots. If you replace one of the spells you gained at levels 8, 14, or 20, or the wizard spell you gained at 3rd level, the new spell may be from the wizard spell list. A wizard spell learned in this manner is considered a Blood Mage spell for you.

Spellcasting Ability: Constitution is your spellcasting ability for your Blood Mage spells. You use your Constitution whenever a spell refers to your spellcasting ability. In addition, you use your Constitution modifier when setting the saving throw DC for a Blood Mage spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Constitution modifier Spell attack modifier = your proficiency bonus + your Constitution modifier


Back to Main Page 5e Homebrew Character Options Subclasses Barbarian

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