Parasite (3.5e Creature)
You see what looks like a 2-tentacled squid with a pulsing brain. Its single large eye glares at you maliciously as slime drips to the ground.
Parasite | |
---|---|
Size/Type: | Medium Aberration |
Hit Dice: | 3d8-6 (6 hp) |
Initiative: | +3 |
Speed: | 20ft. |
Armor Class: | 14 (+1 size, +3 dexterity), touch 14, flat-footed 11 |
Base Attack/Grapple: | +2/+3 |
Attack: | Tentacle +3 (1 plus imp. grab) |
Full Attack: | 2 Tentacles +3(1 plus imp. grab) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Brain Meld, Imp. Grab (+8) |
Special Qualities: | Darkvision 60ft. |
Saves: | Fort +1, Ref +5, Will +7 |
Abilities: | Str 9, Dex 17, Con 7, Int 18, Wis 16, Cha 16 |
Skills: | Spot +9, Listen +9, Jump +9*, Sense Motive +9, Bluff +6, Intimidate +6 |
Feats: | Ability Focus (Brain Meld), Weapon Finesse (Tentacle) |
Environment: | The Ever-Changing Chaos of Limbo |
Organization: | Solitary plus one Parasite Washed Creature |
Challenge Rating: | 4 or 1 + Parasite Washed Creature's Challenge Rating |
Treasure: | Normal |
Alignment: | Neutral Evil |
Advancement: | None |
Level Adjustment: | None |
This page needs an image. If you are an artist, or know of any image that would fit this page, please upload a picture and add it. |
Parasites are malicious, squidlike, life feeding, well, parasites from Limbo. They are about 2 feet tall, and weigh about 10 pounds. They need life to survive and are usually found on a host who's brain and life is slowly being eaten. They enjoy causing pain and death but are very frail themselves. They are the bane of all druids as they destroy all living things with glee.
Combat
Parasites either attack with their hosts most powerful attack or, if they have no host, then target the most powerful opponent and take control over it.
Imp. Grab (Ex.): To use this ability, a parasite must hit a creature at most one size larger than itself with its tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to brain meld the opponent in the following round.
Brain Meld (Su.): If a parasite establishes a hold, it can brain meld. The Opponent must make a fortitude save (DC 16) or gain the Parasite Brain Washed template and take 1d4 intelligence drain. If the target has a +4 or more natural armor bonus, this attack doesn't work.
Back to Main Page → 3.5e Homebrew → Creatures → CR 4