Paramander Priest (3.5e Prestige Class)

Paramander Priest

Paramanders do not exist. No one has ever met one, and any reports of their activities have been pure speculation. Were they to exist as a secret society, their purpose would be to preserve the balance and defend the natural order, playing off good vs. evil, law vs. chaos, so that none ever becomes too powerful.

The paramanders would have been sent to right the imbalance created by the intelligent species. They would mostly observe, keeping tabs on the ebb and flow of kingdoms and empires. They would act subtly to preserve the balance in small ways, protecting forests or animals from unnatural threats. When any empire grew too strong, they would act decisively to sabotage it, restoring balance with its neighbors.

All along, no one would know of their existence.

The leaders, visionaries and ambassadors of the paramanders would be powerful nature priests, both clerics and druids, with perhaps the occasional arcane caster.

No one would ever ask to become a paramander priest. The paramanders would identify a likely candidate, follow her around for some time to be certain, and then make the approach.

Prerequisites

  • Alignment: True neutral.
  • Feats: Negotiator.
  • Skills: Diplomacy 8 ranks, Knowledge (nature) 8 ranks.
  • Spells: Able to cast 3rd level spells. Divine casters would be far more common, but the paramanders would also have a limited need for arcane casters, particularly sorcerers.
  • Special: Must be approached by a current paramander priest and offered membership. Only one chance would ever be given.


Table: The Paramander Priest
Hit Die: d6
Level Base
Attack
Bonus
Saving Throws Special
FortRefWill
1st+0+0+0+2Nondisclosure,
nondetection
2nd+1+0+0+3Caster level +1
3rd+2+1+1+3Caster level +1
4th+3+1+1+4Caster level +1
5th+3+1+1+4Caster level +1
6th+4+2+2+5Caster level +1
7th+5+2+2+5Caster level +1
8th+6+2+2+6Caster level +1
9th+6+3+3+6Caster level +1
10th+7+3+3+7Caster level +1

Class Skills (4 + Int modifier per level): Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Hide (Dex), Jump (Str), Knowledge (any) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Speak Language (any) (n/a), Spellcraft (Int), Spot (Wis), Survival (Wis), and Swim (Str).

Class Features

All the following are class features of the paramander priest:

Weapon and Armor Proficiency: A paramander priest would not gain any proficiency with weapons or armor.

Nondisclosure (Sp): To become a paramander priest, a character would have to submit voluntarily to a geas constraining her never to reveal the existence of the organization, either directly or indirectly, or any secrets learned from them. The caster level of the geas would be the paramander's character level plus 6, and would continue to rise as she gained levels.

Nondetection (Su): A paramander priest would gain nondetection as a supernatural ability. The caster level would be the paramander's character level plus 6, and would continue to rise as she gained levels. The effect would be continuous, and could not be suppressed by the paramander.

Caster Level: At each level after 1st, a paramander priest would gain a new caster level, spells per day, and spells known (if applicable) as if she had also gained a level in whatever spellcasting class she had before she added the prestige class, in which she was capable of casting 3rd level spells. She would not, however, gain any other benefit a character of that class would have gained.

If the character had more than one such spellcasting class, the player would decide which class to assign each caster level.

Code of Conduct: A paramander priest would have considerable freedom to act as she saw fit in the performance of her duties, even committing deeds of unmitigated good, evil, law, or chaos. However, should she continue in a pattern favoring one alignment over another, without a clearly understood overall purpose in preserving the balance, then she would lose all spell-like and supernatural class abilities until such a time as she atoned for her errors in judgment. A paramander who involuntarily broke her oath of nondisclosure (e.g. through a compulsion spell) would be subject to the same consequences.

Ex-Paramander Priests: A paramander priest who ceased being true neutral, who voluntarily broke her oath of nondisclosure, or who voluntarily left the paramanders for any reason, would immediately and irrevocably lose all spell-like and supernatural class abilities. She would furthermore be under a death sentence, for the paramanders could not risk letting her expose their secrets.

The Epic Paramander Priest

Hit Die: d6

Table: The Epic Paramander Priest
LevelSpecial
21stCaster level +1
22ndCaster level +1
23rdCaster level +1
24thCaster level +1
25thCaster level +1
26thCaster level +1
27thCaster level +1
28thCaster level +1
29thCaster level +1
30thCaster level +1

Skill Points Per Level: 4 + Int modifier.



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