Paragon Werewolf (3.5e Creature)
The Paragon Werewolf are natural lycanthropes who have bound a promise with a lost soul, similar to the Binder. In exchange for servitude, power surges through their veins. The vestige grants a small selection of the power possessed by the soul in life.
Paragon Werewolf | |
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Size/Type: | Medium Magical Beast |
Hit Dice: | 14d10+70 (147 hp) |
Initiative: | +2 |
Speed: | 40ft (8 squares) |
Armor Class: | 20 (+5 Dex, +5 natural), touch 15, flat-footed 15, touch {{{touch}}}, flat-footed {{{flat}}} |
Base Attack/Grapple: | +5/+7 |
Attack: | Claw +13 melee (1d12+1), or Bite +11 melee (4d4+2) |
Full Attack: | 2 Claws +13 melee (1d12+1) and Bite +9 melee (5d4+2) |
Space/Reach: | 30ft/5ft |
Special Attacks: | Breath Weapon, Improved Grab, spell-like abilities, psi-like abilities, scent ability, Summon Werewolf |
Special Qualities: | Frightful Presence, DR 5/slashing, spell resistance 15, fast healing 5, regeneration 10 |
Saves: | Fort +11, Ref +13, Will +9 |
Abilities: | Str 14, Dex 20, Con 20, Int 7, Wis 12, Cha 9 |
Skills: | |
Feats: | Multiattack, Weapon Focus (Bite), Dodge, Mobility |
Environment: | Dark Forest |
Organization: | solitary |
Challenge Rating: | 9 |
Treasure: | none |
Alignment: | Neutral Evil |
Advancement: | none |
Level Adjustment: | N/A |
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Combat
Breath Weapon (Su): The Paragon Werewolf has a cone of cold breath weapon usuable once per day. It has a range of 30 feet, and deals 4d12 damage, or DC 20 Fortitude save for half damage. Those hit by the breath weapon are frozen, and must make a DC 20 strength check to break out. Half the initial damage taken is dealt again as secondary effects for 1d3 rounds, unless they succeeded on the save. The icy-cold air from the weapon leaves a cool mist during the next round; those who pass into the mist or remain there on that turn take damage as if hit by the breath weapon.
Spell-like Abilities (Su): The Paragon Werewolf can cast the following Druidic spell-like abilities, with DC 12 + spell level, at Caster-Level 18:
- 5 times/day--magic fang, cure serious wounds
- 1 time/week--ice storm, fire storm
- 1 time/year--storm of vengeance
Counters
The Paragon Werewolf is more easily grappled than other creatures, will cast Storm of Vengeance almost exclusively as a defensive action, using it as a last resort to escape danger.
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