Paisley Dragonborn (5e Race Variant)

Dragonborn Variant

Multicolored or mutlti-metalic outcasts of dragonborn society. Their skin shows a complex pattern of various colors or metals with none predominating. Sometimes the pattern is actually paisley. It can also be herringbone, dotted, plaid, cow splotches, snake patterns etc.

A paisley dragonborn has the following traits:

Ability Score Increase. Your Strength score increases by 2.

Age. Adult by age 15, they live up to 80 years.

Alignment. Your alignment tends toward neutral. This alone makes you a bit of an outcast in normal dragonborn societies as their alignments tend to extremes.

Size. medium, but taller than humans.

Languages. You can speak read and write Common and Draconic.

Paisley Dragonborn Subraces

Paisley Dragonborn

Multicolored outcasts of chromatic dragonborn society. Their skin shows a complex pattern of various colors with no color predominating. Sometimes the pattern is actually paisley. It can also be herringbone, dotted, plaid, cow splotches, snake patterns etc. As outcasts they wander the world plotting revenge against their persecutors and looking for allies who will accept them and not laugh at them. They tend to have a short temper with those who ridicule their coloring or pattern.

Draconic Ancestry. paisley dragonborn have ancestry from all five chromatic dragonborn ancestries.

Ability Score Increase. Your Intelligence score increases by 1.

Breath Weapon. Your breath weapon blasts out all five kinds of breath damage in a 15' cone, which looks multicolored like your scales. Dexterity saves against your breath. As you progress in levels you gain greater and greater control of it.

  • Starting at 1st level your breath weapon does 2 points each acid, and poison damage, and 1 point each lightning, fire and cold damage.
  • Starting at 6th level you pick three damage types (but not fire and cold together) and do 1d6 damage with each. You may pick a new set of three each time you breathe.
  • Starting at 11th level, you pick 2 damage types (but not fire and cold together) and do 2d6 damage with each. You may pick a new set of two each time you breathe.
  • Starting at 16th level you pick one damage type and do 5d6 damage with it. You may pick a new damage type each time you breathe.

DC's for damaging breath are 8 + con modifier + proficiency bonus, and are all made with one roll.

Damage Resistance. You are resistant to acid, poison, and lightning.

Galvanic Dragonborn

Multimetalic outcasts of metallic dragonborn society. Their skin shows a complex pattern of various metals with no metal predominating. Sometimes the pattern is actually paisley. It can also be herringbone, dotted, plaid, cow splotches, snake patterns etc. As outcasts they wander the world seeking to bring harmony to the various kinds of metallic dragonborn. They tend to be graciously accepting of comments on their multimetallic skin and pattern, and hope to provide at least the role of go-between amongst various dragonborn groups, or between dragonborn and dragons, or among various dragons. They seek allies who believe in in unifying dragon or dragonborn, or even draconic society.

Draconic Ancestry. galvanic dragonborn have ancestry from all five metalic dragonborn ancestries.

Ability Score Increase. Your Wisdom score increases by 1.

Breath Weapon. Your breath weapon blasts out all four kinds of damaging breath and all five kinds of in a 15' cone, which looks multicolored like your scales. Dexterity saves against your breath. As you progress in levels you gain greater and greater control of it.

  • Starting at 1st level your breath weapon does 1 point each acid, cold, fire, lightning damage, and breathes each 1)sleep, 2)slowing, 3)weakening, 4)paralysis, and 5)repulsion.
  • Starting at 6th level you pick three damage types (but not fire and cold together) and do 1d6 damage with each. You may pick a new set of three damage types and three non-damage types each time you breathe.
  • Starting at 11th level, you pick 2 damage types (but not fire and cold together) and do 2d6 damage with each. You may pick a new set of two damage types and two non-damage types each time you breathe.
  • Starting at 16th level you pick one damage type and do 5d6 damage with it. You may pick a new damage type and a new non-damage type each time you breathe.

DC's for damaging breath are 5 + con modifier + proficiency bonus, and are all made with one roll. DC's for non-damaging breath are 5 + wisdom modifier + proficiency bonus, and are all made with one roll. Once this roll is made, roll randomly for which non-damaging effect occurs.

Metal Smelling. You can tell what kind of metal something is within 1 ft. This takes 1 minute.

Damage Resistance. You are resistant to acid, poison, and lightning.


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gollark: For example, if the court system was terrible and just asked the defendant whether they had broken the law and trusted them to be right, that would obviously be nonrobust.
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gollark: Intentions don't matter very much if the outcomes are bad.
gollark: They might be designed to be. That doesn't mean they *actually are*.
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