Pact of the Shroud (5e Pact Boon)

Pact of the Shroud

Your patron has bestowed upon you a magical shroud that protects you from harm, particularly magic. Your pact shroud can take a myriad of different forms, such as a cloak, cowl, or cape.
You can use your action to summon your pact shroud, which automatically wears itself on your body. While wearing your pact shroud, you gain a +1 bonus to AC and a +1 to spell saves made to avoid or resist the effect of spells.
It remains on you until you die, dismiss it (no action required), or if it is more than 5 feet away from you for more than 1 minute.

You can transform one magic cloak, cowl, cape, or other similar garment into your shroud by performing a special ritual while you hold or wear the armor. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can then dismiss the shroud as a bonus action, shunting it into an extradimensional space, and it appears whenever you create your shroud thereafter. You can’t affect an artifact or sentient item in this way. The garment ceases being your pact shroud if you die, if you perform the 1-hour ritual on a different garment, or if you use a 1-hour ritual to break your bond to it. The garment appears at your feet if it is in the extradimensional space when the bond breaks. If the item conferred any bonuses before being transformed, such as with a Cloak of Protection, the effects stack with those given by the pact shroud.


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