Pact of the Glove (5e Pact Boon)

Pact of the Glove

You may use your action to create a arcane glove on your hand. The appearance of the glove follow the same rule of the Pact of the Blade. If you were wearing a glove, it transforms into your pact glove, while still conferring the same AC. While wearing the glove, you have a +1 bonus to the AC, you learned Mage Hand and an extra cantrip, needn't be from warlock class, with a range of 5 or touch and you can use mage hand with the range of 60 feet, your mage hand now has the same weight limits as you , it can be used to attack, cast cantrips or spells with a range of 5 or touch and activate magic items. If you stop wearing the gloves, it disappears.


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gollark: No, Turing completeness means it can simulate any Turing machine. It *can't* do that if it has limited memory.
gollark: I don't know exactly what its instruction set is like. But if it has finite-sized addresses, it can probably access finite amounts of memory, and thus is not Turing-complete.
gollark: *Languages* can be, since they often don't actually specify memory limits, implementations do.
gollark: It's not Turing-complete if it has limited memory.
gollark: Not *really*. In languages with an abstract model that doesn't specify limited memory sizes, yes, but PotatOS Assembly Language™'s addresses are 16 bits, so you can't address any more RAM than that.
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