Pact of the Demonic Dragon (5e Subclass)

Pact of the Demonic Dragon

Using a fusion of Dragonic Blood empowered by Demon Blood, this class focuses on Melee rather than ranged.

You will be detected as a Dragon and a Fiend when being detected via divine sense or other such skills.

Dragonic Blood

At 1st level, you choose one type of dragon as your ancestor. You gain resistance to the damage type of your chosen dragon.

The damage type associated with each dragon is used by other features of this origin.

Black Acid

Blue Lightning

Brass Fire

Bronze Lightning

Copper Acid

Gold Fire

Green Poison

Red Fire

Silver Cold

White Cold

Demonic Blade

Whenever you choose this subclass, you gain the power to imbue your weapon with demonic energy.

After performing a 1 hour ritual, A Bladed weapon of your choice becomes bonded to you, You have proficiency with this weapon.

It deals damage of your dragon type. You can use your Charisma modifier instead of your Strength modifier for attack and damage using this weapon.

You have the ability to summon your bonded weapon to your hand as a bonus action.

Your bonded weapon acts as your spellcasting focus.

Body of the Dragon Fiend

As magic flows through your body, it causes enhanced physical traits to emerge.

At 1st level, your Hit Die increases to d10.

Your Hit Points at 1st level equal 10 + your Constitution modifier and your Hit Points at Higher levels equal 1d10 (or 6) + your Constitution modifier per sorcerer level after 1st.

Additionally, parts of your skin are covered by a thin sheen of dragon-like scales.

When you aren’t wearing armor, your AC equals 13 + your Charisma modifier.

Your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.

Demonic Blood & Sorcery

At 6th level, Your Demonic Blade gains a +1 bonus to attack and damage rolls, and if you make the attack action, you can attack twice, instead of once.

Whenever you make a melee attack with your bonded weapon, you can choose to expend a spell slot to deal an additional 1d8 damage per level of the spell slot expended.

True Form

At 10th level, you gain the following features.

Transformation

As an action, may spend 6 sorcery points, horns sprout from your head, Wings form on your back, You grow a muscled tail, and claws form from your fingernails, fur and scales form over your body,

Traditionally fur appears around the shin to foot region, elbow to finger region, scales form in other regions.

You gain the ability to fly equal to half of your movement speed, Transformation lasts up too 5 minutes, though can be prolonged by 1miniute per additional sorcery point.

It ends early if you are knocked unconscious. While in this form you gain the following effects:

For the duration, your Strength increases to 20 and you have advantage on Strength checks and saving throws.

In this form your AC raises by 3

You may also carry up to 20X your Strength in weight whilst in this form.

You have resistance to bludgeoning, piercing, and slashing damage and immunity to damage of your dragon type.

Imbued Magic

Your Demonic Blade shimmers with Magical energy gaining 1d8 damage of your Dragon Type as separate Magical damage.

Demonic Favor

At 14th level Should your Demonic Blade roll a 1, re-roll that attack. Critical Modification to 19 from 20 for your Demonic Blade.

Undying Soul

At 18th level, your Charisma score increases by 2, and the maximum also increases by 2.

Should you fall to 0 hp, Once per long rest you may choose to instead gain hp equal to 2 hit die rolls.


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