Pact of the Crown (5e Pact Boon)

Pact of the Crown

Your patron sends you a magical servant to both obey your commands and slowly influence you to your patron’s way of thinking. Choose one of the following three roles for your servant: Guard, Scout or Consort. Your choice will determine your servant’s abilities. Your servant is has the following statistics:

It is a Medium size creature with half as many HD as you (round down, uses d8s and always takes average), and a walk speed of 30 ft. and its type depends on your otherworldly patron. All its ability scores are 13 and it has the same proficiency bonus as you at all times. It has 12 base AC. Your servant always acts on your Initiative and costs you a bonus action to command it. Its appearance is tailored specifically to whatever you would find most appealing.

Guard: The servant’s Strength and Constitution scores become 17 instead of 13 and gains proficiency on Athletics and Strength and Constitution saves. Additionally, it adds its proficiency bonus to AC and gains a Strength-based natural melee attack fitting to its form that deals 2d6 damage. At warlock level 11, the damage increases to 3d6, and then to 4d6 at warlock level 19.

Scout: The servant’s Dexterity and Wisdom scores become 17 instead of 13 and gains proficiency on Acrobatics, Sleight of Hand, Stealth, Perception, Insight and Survival, as well as Dexterity and Wisdom saves. Its speed increases to 40 ft and it gains the ability to become invisible (as per the Invisibility spell) once per short rest. The scout cannot make attacks.

Consort: The servant’s Intelligence and Charisma scores become 17 instead of 13 and gains proficiency on Arcana, Religion, Investigation, Deception, Intimidation, Performance and Persuasion, as well as Intelligence and Charisma saves. It gains the ability to cast Charm Person, Enthrall and Command once each per short rest. The consort cannot make attacks.

Your magical servant cannot be equipped with items or armour, or wield weaponry, and can only hold 100 pounds of physical objects any more weight and before they phase through its magical flesh. Furthermore, it is unable to leave an area of 1000 feet from you, and is automatically brought along if you are moved great distances or shifted to another plane. Attempts to move the magical servant outside of the zone (including a different plane from yours) automatically fail, but deal 6d6 force damage to it. You can use your action to perceive through its senses as Find Familiar spell and can communicate telepathically as long as it is on the same plane as you.

Should your magical servant be slain, its essence immediately enters your body and remains there for at least 24 hours regaining its strength. You may attempt to resummon it after that time has passed and you have had a long rest. When it is summoned, you can re-spec your servant at your choice. The summoning ritual takes 1 hour to complete.


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gollark: ~~<@319753218592866315>~~ <@!356107472269869058> make esolang
gollark: Hmmm, ESOLANG TIME!
gollark: as well as apparently several other instructions.
gollark: Oh, and MOV is Turing-complete.
gollark: Apparently LEA can substitute for ADD in some cases.
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