PFSRD:Well-Prepared

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Well-Prepared

Somehow, you always seem to have the right tools or supplies close at hand.

Prerequisite: Halfling.

Benefit: Once per day, when confronted with a situation that calls for a particular mundane item of equipment, you may make a Sleight of Hand check with a DC of 10 plus the item's cost in gold pieces to "happen" to have such an item on your person. For example, having a crowbar would be DC 12, whereas a flask of acid would be DC 20. The item must be something you can easily carryif you are on foot and have only a backpack, for example, you could not have a large iron cauldron. You cannot have magical items using this feat, nor can you have specific items, such as the key to a particular door. If you are stripped of your equipment or possessions, you lose the benefits of this feat until you have at least a day to resupply and "acquire" new items. You must pay for these items normally.

Special: At the GM's option, a character can substitute the Survival skill for Sleight of Hand with this feat. Such a choice is permanent.


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gollark: Oh, yes, I definitely trust the magic inscrutable boxes™.
gollark: I am not that great at understanding weird social group dynamics things. I don't like them, and I wouldn't really like relying on that sort of thing for survival.
gollark: Anyway, to me, the utopian "means of production are shared, and the fruits of labor are also shared" thing with stuff managed by social whatever instead of financial incentives actually doesn't sound utopian and is quite bad.
gollark: But they're still fairly widely supported on one side, or they couldn't happen.
gollark: Yes, the current ones are just random relatively small conflicts.
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