PFSRD:Strength
Strength (Str)
Strength measures muscle and physical power. This ability is important for those who engage in hand-to-hand (or “melee”) combat, such as fighters, monks, paladins, and some rangers. Strength also sets the maximum amount of weight your character can carry. A character with a Strength score of 0 is too weak to move in any way and is unconscious. Some creatures do not possess a Strength score and have no modifier at all to Strength-based skills or checks.
You apply your character's Strength modifier to:
- Melee attack rolls.
- Damage rolls when using a melee weapon or a thrown weapon, including a sling. (Exceptions: Off-hand attacks receive only half the character's Strength bonus, while two-handed attacks receive 1–1/2 times the Strength bonus. A Strength penalty, but not a bonus, applies to attacks made with a bow that is not a composite bow.)
- Climb and Swim checks.
- Strength checks (for breaking down doors and the like).
gollark: As a helper, I am authorized to punish you for this.
gollark: Clearly, you do not understand the interaction of hyperchiral osmium with Xyzzy fields.
gollark: I'm sure you'd like to think so.
gollark: Do you have a wavefunction capacitor?
gollark: Okay, so first you create a 7-dimensional polaron resonance within the apionic conductors.
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