PFSRD:Neckbreaker

This material is published under the OGL

Neckbreaker (Combat)

With a quick jerk, you snap an enemy's neck.

Prerequisites: Bonebreaker, Greater Grapple, Improved Grapple, Improved Unarmed Strike, Jawbreaker, Stunning Fist, Heal 12 ranks.

Benefit: If you have an opponent your size or smaller helpless or pinned, after you initiate or maintain a grapple, you can make a Stunning Fist attempt at a 5 penalty on the attack roll. If you succeed, you wrench that opponent's neck, dealing 2d6 Strength or Dexterity damage. If the targeted ability score is reduced to 0, any remaining damage is dealt to that opponent's Constitution score. A creature that is immune to critical hits or that has no discernible head and neck is immune to the effects of this feat.


Back to Main Page Pathfinder Open Game Content PFSRD Feats

Open Game Content (place problems on the discussion page).
This is part of the Pathfinder Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains PFSRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
gollark: And apiophilohazards, which are friendly.
gollark: Oh, maybe apiomachohazards, which fight you.
gollark: But the apiopistohazards could work similarly, but with apiotheohazard-granted powers.
gollark: Apiothaumohazard?
gollark: Apiopistohazards, which can pray to the apiotheohazards in the sky for magical powers.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.