PFSRD:Mask Of The Skull

Price22,000 gp; Aura strong necromancy and transmutation; CL 13th; Weight 3 lbs.

This material is published under the OGL

This fearsome-looking mask of ivory, beaten copper, or pale wood is typically fashioned into the likeness of a human skull with a missing lower jaw, allowing the bottom half of the wearer's face to remain visible when the mask is worn.

Once per day, after it has been worn for at least 1 hour, the mask can be loosed to fly from the wearer's face. It travels up to 50 feet away from the wearer and attacks a target assigned to it. The grinning skull mask makes a touch attack against the target based on the wearer's base attack bonus. If the attack succeeds, the target must make a successful DC 20 Fortitude save or take 130 points of damage, as if affected by a finger of death spell. If the target succeeds at its saving throw, it nevertheless takes 3d6+13 points of damage. After attacking (whether successful or not), the mask flies back to its user. The mask has AC 16, 10 hit points, and hardness 6.

Construction Requirements

Cost 11,000 gp

Craft Wondrous Item, animate objects, finger of death, fly


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gollark: Technically there's the interplanetary medium.
gollark: They compile those compilers with the older OCaml-based compiler.
gollark: Funnily enough, the Rust compiler is actually written *in* Rust.
gollark: They're either run by an interpreter of some kind or compiled to machine code to be run by the CPU directly.
gollark: I doubt there are general face-recognition-confusing patterns (other than just faces or something all over your clothes?) rather than ones which confuse specific systems.
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