PFSRD:Flash Fire

School transmutation; Level sorcerer/wizard 3, witch 3

This material is published under the OGL

Flash Fire

Casting Time 1 standard action

Components V, S, M (a pinch of powdered fool's gold)

Range close (25 ft. + 5 ft./2 levels)

Target 1 firearm

Duration instantaneous

Saving Throw Will negates (object); see text; Spell Resistance yes (object); see text

The firearm fires with a blinding flash, even if the firearm is not currently loaded. Every creature within 15 feet of the creature carrying the weapon must succeed at a Fortitude save or be blinded for 1d4 rounds. The creature carrying the firearm takes a 4 penalty on this saving throw. If the firearm is loaded, the ammunition is wasted.


Back to Main Page Pathfinder Open Game Content PFSRD Spells

Open Game Content (place problems on the discussion page).
This is part of the Pathfinder Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains PFSRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.