PFSRD:Disable Dweomer
Disable Dweomer
You can disable a magic item, suppressing it for a short time.
Prerequisites: Disable Device 5 ranks, Use Magic Device 5 ranks, trapfinding.
Benefit: You can use Disable Device to suppress the magic of a non-artifact magic item for 1d4 rounds, after which the item recovers its magical properties. A suppressed item becomes nonmagical for the duration of the suppression. Using Disable Device in this way takes 2d4 rounds, with a DC of 15 + the item's caster level.
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gollark: Also, that looks like a solar thermal design with all the mirrors, not the more common photovoltaic
gollark: This is not actually a significant issue compared to the ones solar is maybe solving.
gollark: They also don't work half the time because of night.
gollark: Or they fell off when installing it.
gollark: Semihyperunironically, nuclear waste is not actually very big volumetrically, so you could plausibly just stick it in the ground forever as we already do.
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