PFSRD:Dazing Assault
Dazing Assault (Combat)
You can daze foes with wild attacks.
Prerequisites: Str 13, Power Attack, base attack bonus +11.
Benefit: You can choose to take a –5 penalty on all melee attack rolls and combat maneuver checks to daze opponents you hit with your melee attacks for 1 round, in addition to the normal damage dealt by the attack. A successful Fortitude save negates the effect. The DC of this save is 10 + your base attack bonus. You must choose to use this feat before making the attack roll, and its effects last until your next turn.
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gollark: Try typing "bug" in.
gollark: ... using the shell, mostly, and keyboard shortcuts.
gollark: It has cool features, and extra programs, and an optional window manager which someone else contributed and which I literally never got round to testing.
gollark: Run programs?
gollark: Yes.
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