PFSRD:Chime Of Resounding Silence

Price 10,000 gp; Aura moderate evocation; CL 7th; Weight 1 lb.

This material is published under the OGL

This foot-long tube of gold absorbs nearby sound when struck, as if it were the target of a silence spell. This ability can be used once per day. The chime vibrates silently for the next 5 rounds, increasing in strength as time passes. On the bearer's turn each round there is a cumulative 20% chance that the chime prematurely ends the magical silence and releases the pent-up sound as a shout spell as a free action, oriented in a random direction. The bearer may spend a standard action to strike the vibrating chime again, ending its silence early and unleashing the shout in a direction of his choosing. If dropped while vibrating, the chime automatically gains the broken condition and releases the shout effect in a random direction. A broken chime of resounding silence cannot be used until it is repaired. The chime has no effect if struck in an area of silence it did not create.

Construction Requirements

Cost 5,000 gp

Craft Wondrous Item, shout, silence


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gollark: I have fixed it using the actor model!
gollark: I'm just going to add a hard cap of 20... somethings... executing at once.
gollark: Fun fact: the new version does *not* handle it better.
gollark: I spammed it with a few thousand requests in a few seconds, and:- in the old version it just ignored two increments at once (node.js has a weird single-threaded event loop model...) (the ignoring did come with extra disk/CPU load though)- the version I took down would basically just spin for ages as all the transactions were queued- the new version should have a longer delay and work less badly
gollark: Good enough. Turning it back on.
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