PFSRD:Branded For Retribution
Branded for Retribution
You brand an enemy with your bane weapon, making it more vulnerable to your allies' attacks.
Prerequisite: Bane class feature.
Benefit: As a standard action, expend 3 rounds of your bane class feature and make a melee touch attack with the weapon affected by bane. If you hit, your target takes no damage but is branded until the start of your next turn. While this brand remains, your allies' weapons are considered to have the bane ability with which your weapon is imbued when they attack the branded creature.
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gollark: ???
gollark: I don't think you need to compile the kernel for serial IO.
gollark: Broadly speaking, you have a parser which turns the text into abstract syntax trees representing the code (`1 + 1` goes to `Operator("+", 1, 1)` or something, for example), then you generate structures for all the various functions and whatever and check things for validity, then turn those into output code.
gollark: Compilers are generally quite complex. I forgot what the best resources for them were.
gollark: Or database or something, yes.
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