PFSRD:Bleeding Critical

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Bleeding Critical (Combat, Critical)

Your critical hits cause opponents to bleed profusely.

Prerequisites: Critical Focus, base attack bonus +11.

Benefit: Whenever you score a critical hit with a slashing or piercing weapon, your opponent takes 2d6 points of bleed damage (see Conditions) each round on his turn, in addition to the damage dealt by the critical hit. Bleed damage can be stopped by a DC 15 Heal skill check or through any magical healing. The effects of this feat stack.

Special: You can only apply the effects of one critical feat to a given critical hit unless you possess Critical Mastery.


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gollark: They seem to get oddly tired out during combat in that, even though I ran the numbers and they could plausibly do lots of combat things with just a few cereal bars for energy.
gollark: It's basically just "say arbitrary things and they happen and also you lose energy somehow".
gollark: Actual lasers. High-energy pulsed ones.
gollark: At GTech™ Fictional Site-1032483 we mostly just use orbital laser strikes against mages.
gollark: https://media.discordapp.net/attachments/426116061415342080/834064012337479750/image0.png?width=338&height=422
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