Organizations (City-States In Chaos Supplement)

Temples/Religious

The Major God and Minor God have temple complexes and religious systems built around the number 4 (a sacred number). In or near megacity/capital, there may be Temples (4+ clerics lead by a Bishop), Cathedrals (10+ clerics lead by a Cardinal), Monastery (10+ clerics lead by a Cardinal), and/or Spiritual University with 30+ clerics lead by a Patriarch/Matriarch. Because 4 is a sacred number, the altars are four by four feet squares with four attending priests. Cathedrals, Temples, Monasteries, and shrines are built in squares. With the destruction of the City-State of Phobos, leaving four City-States against the Evil Empire, it is believed to be a positive omen from the Gods: four against one.

The hierarchy of the temples and religious organizations from lowest to highest are as follows: Worshipper, Laity, Novitiate, Acolyte, Adept, Apprentice Priest, Priest, Curate, Bishop Elect, Bishop, Cardinal Elect, Cardinal, High Priest/Priestess, and Patriarch/Matriarch.

Most (although not exclusively) organizational clerics are Devoted Clerics. Most (although not exclusively) organizational paladins (except for knightly orders) are Ardent Paladins, Protecting Paladins, and Virtuous Paladins. Rarely for any avengers or invokers belong to religious organization.

Religious Organizations In the Lands

The Capitol City of Taur'res has one main and major temple complex dedicated to the worship of the gods of Klas’modeus (evil cult of the Fire God Theezine) and the Goddess Cheimon, the Goddess of Winter and Death.

In Helmskeep, the Minor Gods are honored within Helmskeep and its territories. The city of Helmskeep is dedicated Goddess Phthino, Autumn-Moon Goddess, but contains individual temples to the Spring Goddess, Summer God, Autumn Goddess, and Winter Goddess. The Monastery and University worship Goddess Pegay, Spring-Life-Birth God. The Hill Monastery has a High Priest who serves as a political power procure in Helmskeep. The present High Priest of the Hill Monastery is the Half-Elf Koreshaft Battlehold. The School Master of the Head University is the female Half-elf Shava Woodsman the Lightbear. There is an underground/secret cult of Trouble, known as the Madness Cult.

In Bronze City is the Holy Cathedral of Hope dedicated to the four Minor Gods (Spring Goddess, Summer God, Autumn Goddess, and Winter Goddess). Holy Cathedral of Hope dedicated to the joint worship of Spring Goddess, Summer God, Autumn Goddess, and Winter Goddess. Within Holy Cathedral of Hope, each religious order elects four bishops, from those four bishops are selected a high priest of the order until death. From the four high priests, the Pope of Bronze City is selected. The Pope of Bronze City is the absolute ruler of the civil government for twelve years. Up on the slopes of Bronze Peak is the monastery and library of The Wind an unaligned Major God. Up on the slopes of Helmet Head Mountain is the monastery and library of The Water an unaligned Major God. Up on the slopes of Silver Mountain is the monastery and library of the Dwarven Demigod Mord-slam Dwarf. Upon the Ridge of Shadow Mountains is the monastery and library of The Stone, an unaligned Major God. In Bronze City, there is an underground/secret cult to Klas’modeus (evil deviant cult of the Fire God Theezine).

In Whitebeach, the main temple is the white-stone Cathedral of Elements dedicated to The Wind, The Stone, The Water, and The Fire (the four Major Gods). Divine Cube, the Heavenly Seasons Cathedral, is dedicated to the four seasonal/minor gods: Pegay the Goddess of Spring, Theros the God of Summer, Phthino the Goddess of Autumn, and Cheimon the Goddess of Winter. It is a cathedral, monastery, library, and university. There is an underground/secret cult to Rizdun (deviant cult of the Demigod of Trouble). But the most widespread secret cult is to Veck-nah (deviant cult of Winter and Death).

Within Sidereal is the Golden Cathedral of Goddess Pegay, the Spring Minor God. It is a temple, monastery, library, and university. The city of Sidereal is dedicated to Goddess Pegay, the Spring Minor God, but contains individual temples to all four Minor Gods. The present High Priest of the Golden Cathedral of Goddess Pegay is the Human Grathvon Shipmate the Devoted. Within Sidereal is the Rising Sun Church of Theros, the Summer God. It is a temple, monastery, and library. The present High Priest of Rising Sun Church of Theros is the Human Danson Holding the Red Sun. Within Sidereal is the Full Moon Cathedral of Goddess Phthino, the Autumn Goddess. It is a temple, monastery, and library. Gladvan Armorer the Big is the High Priestess of the Full Moon Cathedral of Phthino and is Human. The Winter’s Home is the church of Cheimon the Winter Goddess. It is a temple, monastery, library, and university. Planktor Joashmore the White is the High Priestess of the Winter’s Home and is a female Dragonborn.

There is also a developing emperor cult that holds that Emperor Zantorian is a demigod. The symbol of the emperor cult is one-golden-five-point star in a purple circle. Most of its support is outside the city of Sidereal but within its territory. This cult does not have government or Zantorian's support. Its main aggressive opponents are the Golden Cathedral and the clerics.



Wizard Schools

A wizard school is an organized group of spell casters who pool their resources and work co-laboratory toward greater security and greater knowledge and greater power.

The hierarchy of wizard school from lowest to highest is as follows: Novitiate, Acolyte, Evoker, Guardian, Magician, Master Magician, Arch-Magician, Master-Arch-Magician, Wizard, Master Wizard, Arch-Wizard, and Master-Arch-Magician.

There are a multitude of jobs within the school such as recruitment, assignments, security, training, teaching, ambassador to civil courts, librarian, treasurer, headmaster, council member, etc.

Wizard Schools In the Lands

In Dorinth, within the Empire, there are no large organized wizard schools. However, throughout the land are innumerable independent wizard to wizard mentoring and training. Throughout the land are many individual wizard towers who contain powerful wizards and warlocks and their pupils.

In Helmskeep, f ive wizard schools operate within Helmskeep and its territories, all under the umbrella organization of the Four-Towers-Wizard-School, dedicated to its enormous library. The Four-Towers-Wizard-School is headquartered in Helmskeep, although they have towers in all the major cities of Helmskeep and individual wizards have private towers throughout the lands. The Chairman of the Four-Towers-Wizard-School is the elusive Eladrin wizard Flav'oon the Omnipotent Eye. Each of the five schools is distinguishable by a color and a focus. The Purple School of Battle Wizardry's (banner with big purple triangle: dedicated to Thetoru the Wind God) Principal is the ancient Human Kris Cornwell the Dragon Demon Killer. The Red School of Blood Mage Wizardry's (banner with big red triangle: dedicated to Theezine the Fire God) Principle is the female Human Zanne Sharefly the Deathdealer (rides a golden-red Griffon). The White School of the Spiral Tower Wizardry (banner with big white triangle: dedicated to Thechard the Stone God) has its Principle as the Chairman of the Four-Towers-Wizard-School, the elusive Eladrin Flav'oon the Omnipotent Eye. The Orange School of Elemental Wizardry's (banner with big orange triangle: dedicated to Theezine the Fire God) Principle is the Human Jay Saal the Chaos Walker. The Green School of Wizardry (banner with big green triangle: dedicated to Theoosh the Water God) is the only school that does not have a seat on the ruling council of wizards and no one from this school can be the Chairman. Its Principal is the Eladrin female Jelenneth Therth the Green Ghost. The Four-Towers-Wizard-School is governed by a ruling council of wizards with five seats, one for each Principal from the Purple, the Red, the White, and the Orange Schools and the fifth seat an elected Chairman from all the members of the five schools.

In Bronze City, four wizard colleges operate within Bronze City and its territories; each is completely independent but united by their dedication to the four Major Gods (The Wind, The Stone, The Water, and The Fire). The College of the Orb, The College of the Wand, The College of the Staff, and The College of the Sword are the four wizard Colleges. Each of the four colleges is distinguishable by a focus. The College of the Orb's headmaster is an Eladrin wizard named Erevan Warn the Almighty. The College of the Wand's headmaster is a female Eladrin wizard named Arannis Fade the Fire Wall Walker. The College of the Staff's headmaster is a Human warlock named Regdar Fair the Giver of Gold. The College of the Sword's headmaster is a Tiefling warlock named Lerissan Gladness the Death Dealer.

In Whitebeach and its territories, there are six schools of wizardry. Each of the six schools is distinguishable by a jewel and a focus. The first school is in The White Tower (dedicated to Thechard the Stone God), home of the Black Pearl School of Wizard (banner of white with a black orb in the center), has a major school of study with a large and ancient library for all Wizards. The next tower and hill, Opheile (dedicated to Theezine the Fire God), is the home of the Orange Topaz School of Wizard (banner of white with an orange square); Panteles’ tower (dedicated to Thetoru the Wind God)and hill is the home of the Blue Sapphire School of Wizard (banner of white with big blue triangle); in Crystal Hill , it is the home of the Red Fire-Opal (dedicated to Theezine the Fire God)School of Wizard (banner of white with a red orb with flames around it); Fortown's tower and hill is the home of the Green Emerald School of Wizard (banner of white with a green emerald wand dedicated to Theoosh the Water God); and Whitehold, home of the White Pearl School of Wizard (dedicated to Phthino the Autumn Goddess)(banner of white with a white orb in the center outlined in purple). All six schools of wizardry are in Whitebeach and part of the tower-bridge network around The White Tower (dedicated to Thechard the Stone God).

In Sidereal and its territories, is only one wizard schooling known as The White Crystal Tower. The headmaster of The White Crystal Tower is a Human wizard Asius Judgeman the All-Seeing. Outside of Sidereal proper, there are innumerable independent wizard to wizard mentoring and training.

Thieves/Assassin Guild

A thieves/assassin guild is an organized group of rogues who pool their resources and work co-laboratory toward greater security and greater wealth.

The hierarchy of thieves/assassin guilds from lowest to highest is as follows: Apprentice Rogue, Footpad, Robber, Burglar, Thief, Master Thief, Assistant Guild Master, Guild Master, and Grand Guild Master. There is only one Guild Master per guild. A Grand Guild Master supervises and manages more than a single guild.

There are a multitude of jobs within the guilds such as recruitment, assignments, security, training, teaching, spying, treasurer, etc.

Guilds In the Lands

In Dorinth, the main thieves' guild is headquartered in Taur'res and has government sponsorship. The main guild is known as The Emperor's Hand. The Emperor's Hand is a thieves' guild, assassin's guild, spy network for Emperor Shaelong, and secret police of the twelve Grand-Wizard Counts. The Grand Guild Master of the Emperor's Hand is a Halfling rogue Lord Knight Nebin Smokering the Silent Assassin. The guild is also a school for training and it has its own hand-finger language (thieves' sign language).

In Helmskeep, four thieves' guilds operate within Helmskeep and its territories. Each guild is also a school for training. The Black Hand, The Death Mask, The Golden Purse, and The Beholders are the four thieves' guilds. The Black Hand is headquartered out of Shannon Town and the Guild Master is a female doppleganger named Jezebella Foredown the Changling. The Death Mask is headquartered out of East Bank City and the Guild Master is a Human named Methmore Shallynn the Shadowalker. The Golden Purse is headquartered out of West Bank City and the Guild Master is a Halfling named Corrin Fingers the Mighty Merchant. The Beholders are headquartered out of Rhema and the Guild Master is a female Eladrin named Quelenna Feywind the Invisible Assassin. Each guild operates in all the cities and each guild has its own hand-finger language (thieves' sign language).

In Bronze City, three thieves' guilds operate within Bronze City and its territories. Each guild is also a school for training. The Deadly Five, The Skull Mask, and The Cutthroats are the three thieves' guilds. All three are headquartered in Bronze City. The Guild Master of The Deadly Five is a Halfling named Maximum Dorrow the Titan. The Guild Master of The Skull Mask is a Doppleganger named Farth Fardoorma the Dagger Master. The Guild Master of The Cutthroats is female Tiefling named Therma Granmoos the Poisoner. Each guild operates in all the cities and each guild has its own hand-finger language (thieves' sign language).

In Whitebeach, two thieves' guilds operate in Whitebeach and its territories. Each guild is also a school for training. The Assassin's Blade and The Platinum Statue are the two thieves' guilds. The Assassin's Blade is headquartered out of Whitehold and the Guild Master is a female Medusa named Shulla Danger. The Platinum Statue is headquartered out of Whitebeach and the Guild Master is a Halfling named Dorfarth Tall the Mighty Merchant. Each guild operates in all the cities and each guild has its own hand-finger language (thieves' sign language).

In Sidereal and its territories, one thieves' guild has a monopoly. The thieves' guild is named The Jeweled Heart and is headquartered in Sidereal. The Guild Master of The Jeweled Heart is a Human named Thromson Field the Pirate. The guild is also a school for training and it has its own hand-finger language (thieves' sign language).



Monk Monastic Order

The class of monk can be from a monk monastic order. A monk monastic order is a society and school devoted to a monastic tradition and/or fighting style.

In or near megacity/capital, there may be Monasteries (20+ monks lead by a Master or Superior Master or Grand Master), Cloister Monasteries (10+ monks lead by a Master or Superior Master), and/or Charter Homes (8 or less).

The hierarchy of monk monastic orders from lowest to highest is as follows: Novice, Initiate, Brother/Sister, Disciple, Immaculate, Master, Superior Master, and Grand Master. There is only one Grand Master per monastic order.

There are a multitude of jobs within the guilds such as recruitment, assignments, security, training, teaching, ambassador to civil courts, librarian, treasurer, etc.

Monks have no connections to family. A monk has no interest in his ancestry or birthrights. A monk is given a new name by the monastery.

The monk must abide by a moral code which puts loyalty to the order above all else. Although evil actions are not intrinsically forbidden (there are evil monks), orders of superiors must be carried out, and oaths must be kept. Violation of the codes of the order may result in the monk being banished from the monastery for up to several months.

Monk: Monastic Tradition, Unarmed Combatant, Unarmored Defense

Monastic Orders In the Lands

The Monastic Orders are on peaceful terms with each other for the most part. There is a healthy rivalry among them. The exceptions are the open war between the Order of the Rat and the Order of the Dog and the open warfare between the Order of the Snake and the Order of the Monkey.

Order of the Rat [Symbol: black five fingered claw on a white circle; Cloth: no dyed wool; Weapon Required: shuriken or unarmed strike] (Master of Rat, Grand Master of Rat): The Five Claw Monastery led by Grand Master Huyn’sith is in Whitebeach, while the White Circle Monastery led by Grand Master Hope is outside of Sidereal. The Order of the Rat does not have a monastery in Helmskeep and is at war with the Order of the Dog.

Order of the Tiger [Symbol: yellow tiger eye; Cloth: any cloth with tiger print; Weapon Required: dagger or spear] (Master of Tiger, Grand Master of Tiger): The Tiger Monastery led by female Grand Master Floria is in Sidereal, The Yellow Square Monastery led by Grand Master Shimloo is in Bronze City, while The Tiger Point Monastery led by Grand Master Boomgil is in Whitebeach.

Order of the Dragon [Symbol: white, orange, or black dragon scale; Cloth: white, orange, or black silk; Weapon Required: any of the monk class] (Master of Dragon, Grand Master of Dragon): The Dragon Monastery led by Grand Master Push is in Sidereal, The Silk Dragon Monastery led by Grand Master Azeria is in Whitebeach, The Divine Dragon Monastery led by Grand Master Quoosh is in Bronze City, and The Dragon Tail Monastery led by Dragonborn Grand Master Ishbosh is in Helmskeep.

Order of the Snake [Symbol: white curled snake on a green square; Cloth: green silk; Weapon Required: sling or quarterstaff] (Master of Snake, Grand Master of Snake): The White Snake Monastery led by Grand Master Thoraklim is in Helmskeep, while the Green Square Monastery led by Grand Master Shaun is in Bronze City. The Order of the Snake does not have a monastery in Whitebeach or Sidereal and is at war with the Order of the Monkey.

Order of the Horse [Symbol: brown horse shoe opened upward; Cloth: brown cotton; Weapon Required: unarmed strike] (Master of Horse, Grand Master of Horse): The Swift Move Monastery led by Grand Master Vishmore is in Bronze City, while the Unarmed Strike Horse Monastery was destroyed when the city of Phobos was conquered.

Order of the Horned Animal [Symbol: two horns pointing up; Cloth: any; Weapon Required: club or quarterstaff] (Master of Horned Animal, Grand Master of Horned Animal): The Double Two Horns Monastery led by Grand Master Eastorn is in Helmskeep’s city of Shannon City, while The Club Monastery of Phobos was destroyed when the city Phobos was crushed.

Order of the Monkey [Symbol: dark shadowed monkey with gold eyes; Cloth: any with bare chest; Weapon Required: sling] (Master of Monkey, Grand Master of Monkey): The Golden Eye Monastery led by Grand Master Monas is in Whitebeach, while the Naked Chest Monastery led by Grand Master Dongrath is in Sidereal. The Order of the Monkey does not have a monastery in Helmskeep or Bronze City and is at war with the Order of the Snake.

Order of the Dog [Symbol: yellow paw print on blue background; Cloth: yellow cloth; Weapon Required: dagger or unarmed strike] (Master of Dog, Grand Master of Dog): The Yellow Paw Monastery with Grand Master Korman is in West Bank City near Helmskeep. The Order of the Dog does not have a monastery in Whitebeach or Sidereal and is at war with the Order of the Rat.



Warrior Circles/Knights

The warrior circle maybe anything from a basement fight club, gladiator circus, weapon’s school, military school, Fighter Order, Ranger Order, Warden Order, or Knight Order.

The hierarchy of warrior circles from lowest to highest is as follows: Trainee, Weapon’s Master, Gallant Master, Defender, Veteran, Hero, Guardian, Champion, Lord, and Lord Champion.

Fighter: Battlerager, Great Weapon, Guardian, Tempest

Ranger: Archer, Beastmaster, Two-Blade

Warden: Earth (worship Stone, Fire, Autumn), Life (worship Water, Spring), Storm, Wild (worship Wind)

Warrior Circles In the Lands

In Dorinth, each of the twelve Grand Wizard Dukes has its own Knight Order (available to heavy-armored cavalry, paladins, fighters, warlords). Each Knight Order is a cult of victory, so that, the most victorious fighter is head of the Knight Order and leadership is determined through trial-by-combat. The head of each Knight Order is known as the Blood Champion. The twelve Knightly Order are the Elapids, Hydrophis, Viperidae, Colubrid, Boomslang, Keelback, Two Fangs, Black Death, Vicorious Blow, Draemark, Toxic Force, and Twin Snakes.

In Helmskeep, the most common uniform colors are mostly green and red trim. Helmskeep is guarded by two special force units. First is the Emerald Hoard. Under the leadership of the Dwarven Supreme Legatus Legionis Arm GoldenBoulder (answers only to the Grand Warlord and King), the Emerald Hoard is the royal guard of one legion strong with 400 cavalry [4800 soldiers]. Second is the Royal Rocs. Under the leadership of the Human Skyroc Legionis Darris Warson (answers only to the Grand Warlord and King), the Skyroc Cavalry is the royal air guard of 36+ rocs and riders, mostly Human with 4+ half-elves, 3+ elves and 2+ Halflings.

In Helmskeep and its territory are nine Knight Orders (banner is a black shield with a golden lightning bolt sword; background varies with order). You must be a fighter, paladin, or warlord to be in a knightly order. Each knightly order is also a school for training. In mass battle, they are heavy-cavalry with warhorses. Emerald Knights of the Emerald Hoard (background dark green), Skull Knights of the baron of West Bank City (background large skull), Shannon Knights of the baron of Shannon Town (background white), Justice Knights of the baron of East Bank City (background large balanced-scales), Divine Knights of Hill Monastery (background yellow), Four-Tower Knights of the Four-Towers-Wizard-School (background four vertical lines of red, Rhema Knights of the baron of Rhema (background blood red), and Blue Knights of the baron of Rivercity (background blue).

Bronze City has three special force units. [1.] First is the Flying Bronzefists. The city is protected by 12 Flying Bronzefists (elite-Human-special-forces riding hippogriffons). The Flying Bronzefists are lead by Human Grif Legionis Jazzon Watchman the Fierce (answers only to the Pope). The eggs of the griffons are gifts from the King of Gerhard to the Pope of Bronze City. By alliance agreement, Bronze City is not allowed to collect eggs from other sources or have more than 12 mature and trained griffons. [2.] Second is the holy guard known as Divine Angels of one legion strong [4800 soldiers]. The Divine Angels are under the leadership of the female Half-elf Supreme Legatus Legionis Fawm Drafter the Vampire Destroyer (answers only to the Pope). [3.] Third is the holy navy known as Marine Angels of one legion strong [4800 sailors] and 20 warships. The Marine Angels are under the leadership of the Halfling Legatus Legionis Barth Bellows the Black Dragon Killer (answers to the Supreme Legatus Legionis of the Divine Angels). The command warship of the Marine Angels is the Black Scales captained by Human Plavo Dockman the Red Bearded.

Within Bronze City and its territory are Crusaders, like a knightly order. There are eight Crusader sects. Each sect is dedicated to a good or unaligned god and its banner is the symbol of the god on the background of a shield. You must be a ranger, fighter, paladin, or warlord with a declared god to be in a Crusader sect. Each Crusader sect is also a school for training. In mass battle, they are heavy-cavalry with warhorses. The Crusaders are Crusaders of Water (three horizontal wavy lines in yellow and green), Crusaders of Wind (three vertical lines in blue and violet) dedicated to Thetoru the Wind God, Crusaders of Stone (three horizontal lines in white and black) dedicated to Thechard the Stone God, Crusaders of Spring (open flower of blue (Wind)) dedicated to Pegay the Goddess of Spring, Crusaders of Summer (full sun with rays in red (Fire)) dedicated to Theros the Summer God, Crusaders of Autumn (full circle of yellow (Water)) dedicated to Phthino the Autumn Goddess, and Crusaders of Winter (raven head shadow of white) dedicated to Cheimon the Winter Goddess.

In Whitebeach, the most common uniform colors are mostly white and blue trim. In Whitebeach and its territories are three special forces in addition to the fact that all cavalry of Whitebeach ride elephants. [1.] First, The Iron Guard are heavy-cavalry mounted on iron gorgons. The Iron Guard's headquarters is in Whitebeach and it is lead by a Human Iron-Eques-Legionis Shannass Hill the Troll Killer. [2.] Second, the city of Whitebeach has 50 Warforged Soldiers tasked with guard duty and guided by the Elf wizard Elshoal Silverleaf the Shifter. [3.] Third, The Green Flyers are soldiers on domesticated wyvern and it is lead by the Elf ranger Flavush Greentree the Dragon Slayer. In Whitebeach, there are no Knightly Orders.

In Sidereal, Sidereal has five special military forces. [1.] First, the Imperial Guard is heavy cavalry and heavy-armored chariots made up of Dragonborn. The commander of the Imperial Guard is Dragonborn paladin Creon Blackeyes the Mounted Menace. [2.] Second, the Imperial Paladins are noble knights dressed in golden armor and are heavy cavalry. The commander of the Imperial Paladins is Dragonborn paladin Damocles Strong the Defender of Orphans. [3.] Third, the Duo-Eques-Legionis is 4,800 medium-armored chariots. The Due-Eques-Legionis is female Half-elf fighter Pelops Shoesmith the Cleaver. It has a small company of Dragonborn on war elephants from Whitebeach. [4.] Fourth, the Golden Dragons are soldiers on domesticated wyvern and it is lead by the Elf ranger Olenus Springreen the Death Archer. [5.] Fifth, the navy of Sidereal, the Sailing Soldiers, are one legion strong [4800 sailors] and 50 warships. The Sailing Soldiers are under the leadership of the Human Legatus Legionis Tydeus Moor the Whale Eater. The command warship of the Sailing Soldiers is the White Force captained by female Human Semele Whitecastle the Charger.

In Sidereal, there are three Knightly Orders (available to heavy-armored cavalry, paladins, fighters, warlords), the Platinum Knights, the Golden Knights, and the Silver Knights. All three Knightly Orders are headquartered in Sidereal. [1] The Platinum Knights' symbol is a Dragonborn three finger hand in platinum outlined in purple. The Platinum Knights are lead by Human fighter Themis Thatcher the Mighty Slasher. [2] The Golden Knights' symbol is a Dragonborn three finger hand in gold outlined in purple. The Golden Knights are lead by the commander of the Imperial Paladins is Dragonborn paladin Damocles Strong the Defender of Orphans. [3] The Silver Knights' symbol is a Dragonborn three finger hand in silver outlined in purple. The Silver Knights are lead by Dragonborn paladin Prometheon Higharmed the Merciful Victor.



Back to Main Page 4e Homebrew Campaign Settings Erets and City-States In Chaos

gollark: Too bad, I WILL implement length terminated strings, none are safe.
gollark: For portability the endianness is of course fixed.
gollark: With length terminated strings, you go through the string incrementing the length until you see *a valid integer representation of the length*.
gollark: I'll try and explain explanatorially then; with null terminated strings you basically go through the string incrementing the length until you see \\0, right?
gollark: Why? Maybe implementing it would help. Hmm.
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