Order of the Wielder (5e Subclass)
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Order of the Wielder
Mystic Subclass
- Martial Training
At 1st level, you gain proficiency with martial weapons and shields.
- Weapon Infusion
At 1st level, you learn how to cover weapon you hold with offensive telecinetic field. As a bonus action, you psionically infuse one melee weapon or one piece of ammunition, that you proficient with and that you are currently holding. From now on you can propell your attacks with this weapon with telecinetic force. You cannot infuse natural weapons with this ability until you reach level 14 of Mystic.
The weapon stops being infused a few moments after you lose grip of it or become incapacitated. If infused weapon or ammunition is used to make a ranged attack, the infussion ends after it hits or a misses the target.
Immedeately after you deal damage with meele or ranged attack, using infused item as a missile, you can roll a Psionic Talent die (see below) and also deal the force damage to the target equal to the number rolled.
The starting size of Psionic Talent die is a d6. If you roll the highest number on your Psionic Talent die, it decreases by one die size after the roll. For example, if the die is a d6 and you roll a 6, it becomes a d4. If itβs a d4 and you roll a 4, the 2 is added to the affected roll instead, and additionally you lose 2 psi points. If you have less then 2 psi points, then you take 2 force damage instead. Conversely, if you roll a 1 on your Psionic Talent die, it increases by one die size after the roll, up to its starting size. Whenever you finish a long rest, your Psionic Talent die resets to its starting size. When you reach certain levels in this class, the starting size of your Psionic Talent die increases: at 5th level (d8), 11th level (d10), and 17th level (d12).
- Tool Infusion
At 3rd level, you learn how to improve your skill in using tools, using minor telecinetic field manipulation. You can spend one minute holding a set of artisan tools you proficient with (if you have no proficiencies in any artisan tools, you become proficient in one set of your choice). After that you can add double your proficiency bonus to any ability check, that involves direct usage of that exact set of tools by appointment. The effeect lasts if that set is not held by you for one full round or if you are incapacitated.
- Shield Infusion
Also at 3rd level you can cover a shield with extra defensive layer made of psionic energy. As an action you can spend psi points to reinforce a shield that you are currently holding. While it is in your hand, you gain a bonus to your AC depending on the number of psi points spent: +1 for 2 points, +2 for 5 and +4 for 7. This bonus lasts for 10 minuts or before you doff that shield.
- Additional Attack
At 6th level, when you make an Attack action on your turn, you can make two attacks instead of one.
- Wielding Expansion
At 14th level you become proficient with medium armor, and you can apply your Shield Infusion class feature to armor other than a shield.
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