Orc, 2nd Variant (4e Race)
Orc
Orc Lord from the Puzzle Quest: Challenge of the Warlords game |
"A brutish race of humanoid creatures, much larger and stronger than ordinary humans"
Racial Traits |
Average Height: 6'0 - 8'0 |
Average Weight: 200-450 |
Ability Scores: +2 Strength; +2 Constitution or Wisdom |
Size: Medium |
Speed: 6 squares |
Vision: Low-light |
Languages: Common, Giant |
Skill Bonuses: +2 Endurance +2 Athletics |
Fearsome Charge: You gain a +1 bonus to attack rolls when charging. |
Savage Heart: You gain one extra encounter power of your class equivalent to or lower than your starting level. Each time you increase in level, you can change this power to another power of your class, at your level or lower. You may not pick a power that you already know. |
Warrior's Blood: You qualify as a half-orc for purposes of qualifying for prerequisites (such as for feats or paragon paths). |
Warrior’s Vigor: You gain 5 extra hit points at character creation, which increases to 10 at level 11 and 15 at level 21. |
Race Description
Orcs are a very hardy and durable race, valuing toughness and strength. A very combat oriented race, Orcs are naturally geared towards fighting, especially physically, and generally tend to possess immense size and strength. Despite their emphasis on battle and the warrior ethos, most Orcs are not simply mindless savages, and most possess compassion and general good will for their fellow man. Very community and tribal oriented, most races form close bonds with their family members and organizations, prizing interpersonal relationships. While in general they are not known for their intelligence, a few among them distinguish themselves with more sophisticated abilities, often as great mystics with untold power and strength. Orcs are not necessarily inherently evil or violent, although their culture tends to be very straightforward, laconic, and warlike. Due to their warrior spirit they are constantly seeking the next encounter, however most Orcs possess a distinct and very strong sense of honor and valor. While their code of ethics is often somewhat different from that of other races, they are in general motivated by similar tunes of Justice and duty in their society, perhaps even more so than most races. They do not lack compassion, but as their society values strength and toughness, and satisfies their desire for battle with various war themed sports, they can appear as a very brutal and violent race.
- To be a tough, brutal, and intimidating hero who is feared by many.
- To excel in physical combat.
- To play a unique character that will literally turn heads in every city you come to.
- To be a more tribalistic and honor driven character
Physical Qualities
Orcs are tall, broad and muscular, lacking most of the grace and subtlety of other races. Taller than humans, the skin of an orc can range in color from gray to a dark green (with some "cursed" variants possessing a reddish brown skin). Most male orcs shave their heads in order to enhance their battle-readiness and for aesthetic reasons; however, some females may keep their hair long. Orcs that originate from tribes tend to have tattoos covering their chests and backs, with axes, skulls and Orc symbols being very common. An Orc will normally receive or place these on his own body when he has proven himself in defeating a powerful opponent stronger and superior to another beings, of which the more of these a tribal orc has on their body the more powerful they are likely to be. They don't live quite as long as humans, maturing to adhulthood early at around 13, with most not living much past 55. There are some exceptions to the rule however, as certain Shamans or spiritual tribal leaders have been known to live past 100+ years.
Orc's are relatively large, and significantly larger than most humanoid races, with men generally being larger than woman, as they are somewhat sexually dimorphic. The average male Orc tends to be 6'5 and 260 pounds, while the average female is 6 foot and 200 pounds. Despite generally being relatively large in comparison to most other humanoid races, and humans in general, Orc's vary widely in size. With gigantism being more common in males, ranges from anywhere from 200 to 400+ pounds are not uncommon, and Orc's have been known to range between 6 and 8 feet tall, with some being much larger than this. It is thought that Orc's value on size and strength, particularly in breeding partners, has over time developed a latent sense of hereditary gigantism, that manifests itself at random throughout the population. Most orcs will continue growing their entire life, getting larger as they age, and thus remain healthy, fit adults up until their death. Partially as a means to compensate, orcs also possess two oversized hearts, although these generally tend to wear out very quickly.
This gigantism, like with many animals, in general tends to result in Orcs living much longer than expected. Particularly old orcs tend to be the largest among them, as if they never stop growing (like Koi Foish or Greenland whales), their life expectancy can increase dramatically. The oldest, and thus wisest among the Orcs, tend to also be the largest. On top of this, combined with the Orc's usually short life span relative to other humanoid creatures, it compounds the relative age of the Orcs even greater. Orcs that might live as old as 150 are not just old, but 3-5 times older than most orcs in the village, and thus have that many more life time's of experiences, and have seen many generations of people come and pass. As a result, size is even more revered among orcs, as though it does not necessarily indicate intelligence or skill, it's reflective of the resulting age of the Orc, and thus their likely skill as a result. Many mythic Chieftain leaders continued to grow larger as they aged, and could reach epic proportions of both wisdom and size. Most Orcs are between 6'0 and 6'8 and 200-300 pounds, but some have been known to range much larger than this. Orcs as tall as 8 and weighing up to 450 pounds are not unheard of, and in exceptionally rare cases Orcs have been known to be even larger than this.
Orc Feats
Orcs have three key feats meant for this build. Savage Mastery allows them to gain proficiency with all axes and provides a +1 feat bonus to damage rolls with them. Orcish Vitality allows the Orc's constitution modifier as bonus hitpoints to their healing surge value. Uruk-Hai allows the Orc to gain darkvision.
Name | Description
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