< User:ZarHakkar

User:ZarHakkar/Omniclass (5e Class)

The Omniclass


<!-Introduction Leader->


Creating an Omniclass


Quick Build

You can make a <!-class name-> quickly by following these suggestions. First, <!-Ability score-> should be your highest ability score, followed by <!-Ability score->. Second, choose the <!-background name-> background. Third, choose <!-elaborate on equipment choices->

Class Features

As a Omniclass you gain the following class features.

Hit Points

Hit Dice: 1d12 per Omniclass level
Hit Points at 1st Level: 12 + Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + Constitution modifier per Omniclass level after 1st

Proficiencies

Armor: light armor, medium armor, heavy armor, shields
Weapons: simple weapons, martial weapons
Tools: thieves' tools, tinker's tools, two types of artisan's tools or one type of artisan's tools and a musical instrument
Saving Throws: Strength, Dexterity, Constitution, Intelligence, Wisdom
Skills: all

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

    Table: The Omniclass

    LevelProficiency
    Bonus
    Features—Spell Slots per Spell Level—
    1st2nd3rd4th5th6th7th8th9th
    1st+2Otherworldly Divine Origin2
    2nd+2Font of Ki3
    3rd+2<!-Class Feature3->42
    4th+2Ability Score Improvement43
    5th+3432
    6th+3433
    7th+34331
    8th+3Ability Score Improvement4332
    9th+443331
    10th+443332
    11th+4433321
    12th+4Ability Score Improvement433321
    13th+54333211
    14th+54333211
    15th+543332111
    16th+5Ability Score Improvement43332111
    17th+6433321111
    18th+6433331111
    19th+6Ability Score Improvement433332111
    20th+6433332211

    Otherworldly Divine Origin

    <!-Class feature game rule information->

    Font of Ki


    <!-Subclass Feature->

    <!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->

    Ability Score Improvement

    When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

    <!-Class Feature->

    <!-Class feature game rule information->


    <!-Class Option 1->

    <!-For subclasses introduce this class option here->

    <!-Class Feature->

    <!-Class feature game rule information->

    <!-Class Feature->

    <!-Class feature game rule information->

    <!-Class Feature->

    <!-Class feature game rule information->

    <!-Class Option 2->

    <!-Introduce this subclass here->

    <!-Class Feature->

    <!-Class feature game rule information->

    <!-Class Feature->

    <!-Class feature game rule information->

    <!-Class Feature->

    <!-Class feature game rule information->

    Spell List

    You know all of the spells on the basic spell list and additional spells based on your subclass.

    1st Level

    <!-1st level spell list->

    2nd Level

    <!-2nd level spell list->

    3rd Level

    <!-3rd level spell list->

    4th Level

    <!-4th level spell list->

    5th Level

    <!-5th level spell list->

    Multiclassing


    Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

    Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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    ---- [[Category:DnD]] [[Category:5e]] [[Category:User]] [[Category:Class]]

    gollark: I mean, obviously machine code isn't going to be text in some way, but there are presumably human-readable-ish headers?
    gollark: I wonder if you can somehow abuse Unicode to make it even harder to understand stuff.
    gollark: I'm sure it's very !!FUN!!.
    gollark: That's not very big.
    gollark: Communism must be eradicated.
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