Old Squint (3.5e NPC)

Old Squint

CR 9

Male gnome bard 9
CN Small humanoid (gnome)
Init/Senses +1/low-light vision; Listen +2, Spot +0
Languages Common, Gnome, plus one or two more languages, speak with animals 1/day (burrowing mammal only, CL 1st)
AC 18, touch 13, flat-footed 17; +4 dodge against giants
(+1 size, +1 Dex, +1 natural, +2 armor, +2 shield, +1 deflection)
hp 50 (9 HD)
Fort/Ref/Will +5/+7/+6; +2 against illusions
Speed 20 ft. (4 squares)
Melee +1 ghost touch mithral dagger +9/+4 (1d31/1920)
Ranged +1 ghost touch mithral dagger +9/+4 (1d31/1920)
Base Atk/Grp +6/+0
Atk Options +1 against kobolds and goblinoids
Special Actions bardic music 9/day (inspire courage +2, fascinate 3 creatures, countersong, inspire competence, suggestion (DC 18), inspire greatness 1 ally)
Combat Gear caster's shield (divine water breathing), dust of tracelessness, handy haversack, hat of disguise, pipes of the sewers
Spells Known (CL 9th, 5% arcane spell failure chance):
3rd (3/day)—glibness, remove curse (DC 17), sculpt sound (DC 17)
2nd (4/day)—invisibility, locate object, suggestion (DC 16), tongues (DC 16)
1st (4/day)—alarm, detect secret doors, identify, obscure object (DC 15)
0 (3/day)—detect magic, know direction, mending (DC 14), open/close (DC 14), summon instrument, read magic
Spell-Like Abilities (CL 1st):
1/day—dancing lights, ghost sound (DC 14), prestidigitation (DC 14), speak with animals (burrowing mammal only)
Abilities Str 7, Dex 13, Con 14, Int 14, Wis 10, Cha 18
SQ weapon familiarity, bardic knowledge +11
Feats Craft Wondrous Item, Negotiator, Stealthy, Weapon Finesse
Skills Appraise +14, Bluff +16, Decipher Script +10, Diplomacy +18, Disguise +6, Hide +15, Intimidate +6, Knowledge (dungeoneering) +10, Listen +2, Move Silently +11, Perform (oratory) +12, Sense Motive +10, Sleight of Hand +11
Possessions combat gear plus +1 ghost touch mithral dagger, amulet of natural armor +1, bracers of armor +2, cloak of charisma +2, goggles of minute seeing, ring of feather falling, ring of protection +1, mandolin, ring of climbing (not included in stats)
Weapon Familiarity (Ex) Old Squint may treat gnome hooked hammers as martial weapons rather than exotic weapons.


Background

Few folks have been around the sewer longer than Old Squint, and no fewer have been in the Thieves' Guild longer. He runs the Guild store, which is not so much a location as an opportunity. He wanders about the sewers with the store on his back and its up to you to find him. He regularly moves the store all about the sewers. If you need him, the Guild always knows where to find him, if he wants to be found.

If you need to buy something questionable, the Guild Store is the place to go.



Back to Main Page 3.5e Homebrew NPCs CR 9
Back to Main Page 3.5e Homebrew NPCs ECL 9

gollark: All you need are some nanometre-precision scissors and a very steady hand.
gollark: It's hard to make things which are good at *both* of those, and you would deal with twice the heat in one place.
gollark: CPUs have to execute x86 (or ARM or other things, but generally a documented, known instruction set) very fast sequentially, GPUs can execute basically whatever they want as long as it can be generated from one of the standard ways to interface with them, and do it in a massively parallel way.
gollark: It's not very efficient to have one thing do both because being specialized means they can make specific optimizations.
gollark: But they're not as good because thermal constraints and no ability to swap the bits separately.
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