Old Forest Spiders (4e Creature)

Spiders of the ancient forest just to the northeast of the Winter River. These spiders are known for tracking down their prey and pursuing them without yield. There are many species of them, but the most hostile are also the most prominent.

Squatting Carrier

A strong defensive infantry for the spiders, able to take many hits, although very susceptible to different tactics and attack. It carries an egg sac on its thorax which bursts upon death.

Squatting Carrier
Level 10 Elite Soldier
Large Natural Beast (Spider)
XP 185
HP 246; Bloodied 123 Initiative +9
AC 26; Fortitude 23, Reflex 22, Will 22 Perception +9
Speed 5; climb 5 (spiderclimb) Low-light; Tremorsense 10
Saving Throws +2; Action Points 1
Traits
Rigor Mortar
When the old forest spider is reduced to 0 hit points, four small spider swarms are placed in the squares it occupied. Roll for their initiative immediately.
Standard Actions
Shifty Bash ♦ At-will
Attack: Melee 1 (one or two creatures); +17 vs. AC
Hit: 2d6 + 5 damage
Effect: The target is pushed 1 square and the Squatting Carrier shifts 1 square toward them.
Toxic Spray ♦ Encounter
Attack: Close blast 3 (all creatures in blast); +15 vs. Reflex
Hit: 4d8 + 5 poison damage
Miss: Half damage
Skills Athletics +15
Str 21 (+10) Dex 18 (+9) Wis 18 (+9)
Con 21 (+10) Int 3 (+1) Cha 8 (+4)
Alignment unaligned Languages
Equipment


Squatting Venom-Biter

A spider used mainly for utilitarian purposes, domesticated for hauling loads of timber and other objects, they generally have their poison glands removed. These spiders however have been bred and raised to kill. Their venomous bites are known to paralyze their victims.

Squatting Venom-Biter
Level 13 Skirmisher
Large Natural Beast (Spider)
XP 225
HP 185; Bloodied 92 Initiative +9
AC 22; Fortitude 20, Reflex 24, Will 18 Perception +9
Speed 5; climb 5 (spiderclimb) Low-light; Tremorsense 10
Saving Throws +2; Action Points 1
Traits
Hunt
If the adventuring party escapes the encounter, the Venom-Biter will regain heal an amount equal to its bloodied value and reappear in the next encounter.
Standard Actions
Shifty Bash ♦ At-will
Attack: Melee 1 (one or two creatures); +17 vs. AC
Hit: 2d6 + 5 damage
Effect: The target is pushed 1 square and the Squatting Venom-Biter shifts 1 square towards them.
Toxic Bite ♦ At-will
Attack: One creature; +15 vs. Reflex
Hit: 2d8 + 5 poison damage
Miss: Quarter damage
Skills Athletics +15
Str 21 (+10) Dex 18 (+9) Wis 18 (+9)
Con 21 (+10) Int 3 (+1) Cha 8 (+4)
Alignment unaligned Languages -
Equipment
Small Spider Swarm
Level 5 Minion
Small Natural Beast (Spider)
XP 25
HP 1; a missed attack never damages a minion. Initiative +6
AC 18; Fortitude 18, Reflex 20, Will 10 Perception +5
Speed 7; climb 7 (spiderclimb) Low-light; Tremorsense 10
Vulnerable 5 fire
Traits
Swarming Strike
If the player starts his/her turn on a small spider swarm and does not shift away, they take 1d6 damage and are knocked prone
Standard Actions
Swarm ♦ At-will
Attack: Melee 1 (one or two creatures); +17 vs. AC
Hit: 1d6 + 3 damage, 1d8 + 8 with combat advantage or prone, 1d10 +10 with both
Bite ♦ At-will
Attack: Melee 1; +10 vs. AC
Hit: 1d6 + 5 poison damage
Skills Athletics +10
Str 16 (+5) Dex 18 (+6) Wis 16 (+5)
Con 18 (+6) Int 3 (-1) Cha 10 (+2)
Alignment unaligned Languages
Equipment

Old Forest Spider Tactics

These spiders generally fight in small groups, trapping their pray in the denser parts of the forest. Old Forest Spiders take a sophisticated approach to fighting, assigning different designations for different members of their groups.

Old Forest Spider Lore

A character knows the following information with a successful nature check.

DC Nature 10: The spiders tactics are surprisingly sophisticated, despite their low intellects.

DC Nature 17: The spiders seem to emanate from an unknown source near the heart of forest.

DC Nature 21: Inability to understand advanced logic and reasoning would suggest that these monsters are gaining their knowledge and orders from elsewhere.


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gollark: Project Beta 2 - but the number is different and there are 112 or so mods.
gollark: Huh what huh?
gollark: A. I'm on PB3 right now for testing purposesB. Won't really helpC. The code is right there, just an unreadable spaghetti mess
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