Ogrillons (3.5e Race)

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Relations

Ogrillons

A Giant Half-ogre, half-orc, all power

Personality

Ogrillons are the fierce offspring of ogres and orcs. They generally display the brutish tendencies of their larger sires, but are more cunning, violent, and prone to mutation. Ogrillons are almost obsessed in their single-minded drive for combat. An ogrillon out of combat is restless and troubled, but is often seen chuckling wickedly to itself during particularly brutal fights. Ogrillons often serve their orc kin as valued mercenaries, as often for the love of combat and destruction, as for the gold.

Physical Description

Ogrillons usually favor the coloration of their orc sires with light red eyes, grayish skin, and black hair, though a small percentage have one or more characteristics of ogres, whether purple eyes with white pupils, black teeth, yellowed skin, and/or dull, dark green hair. Most ogrillons sport at least a few visible bony protrusions or spurs on their bodies, usually around their joints including their shoulders, elbows, knuckles, hips, knees, and toes.


Ogrillion tend to wander wild not caring who or what gets in there way. They may lead war bands of small to medium size. They may also lead orcs warriors to battle or be the elite among the ogres.

Alignment

any Chaotic. Ogrillion are rarely Lawful, due to the world around them rejecting them. In addition, a Ogrillion rarely lives within civilization, so they wouldn't know much about the laws of the land anyway.

Lands

Giant’s Plain (Amn), Ice Mountains (The North), Stonelands and Desertmouth, Mountains (Anauroch), Thar (The Moonsea), Vaasa

Religion

They tend not to worship gods. But when they do it is the gods of power. Such as Kord and Boccob

Language

Ogrillion speak Giant, Orc, Common.

Names

hungar rangar Rungin kondar henteg genger curd and ill sounded

Racial Traits

  • +6 Strength, +4constitution, -2 wisdom -4charisma . Ogrillion are strong and hardy, but slow of mind and weak of personality.
  • Race type-orc ogre
  • Medium: As Medium creatures, Ogrillons have no special bonuses or penalties due to their size.
  • A Ogrillon's base land speed is 40 feet.
  • Dual Blood: For effects related to race, an Ogrillon is considered either an orc or an ogre, whichever is more beneficial.
  • Dark vision (60 feet)
  • Powerful build- Much like a Goliath, an Ogrillon is massively constructed. For all grapple, bull rush and trip attempts, an ogrillon is considered a large creature, including special attacks like swallowing whole. Ogrillons may also wield weapons designed for large creatures without penalty.
  • Automatic Languages: Giant, Orc and common. Bonus Languages: Abyssal, Draconic, Gnoll, and Goblin.
  • Favored Class: Barbarian.

Vital Statistics

Table: Ogrillion Random Starting Ages
AdulthoodSimpleModerateComplex
24 years+1d6+2d6+4d6
Table: Ogrillion Aging Effects
Middle Age1Old2Venerable3Maximum Age
42 years62 years82 years+1d6+4 years
  1. At middle age, 1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, 2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, 3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Ogrillion Random Height and Weight
GenderBase HeightHeight ModifierBase WeightWeight Modifier
Male7'11'"+2d12500 lb.× (1d4) lb.
Female7'6"+2d12400 lb.× (1d4) lb.



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gollark: Maybe I should make ÄBR optionally gather such infodatas and store them in its high-performance™ SQLite backend.
gollark: This is by message count though, and I send longish messages. we need to collect word and char count.
gollark: Maybe shrink the date labels too.
gollark: Same account though.
gollark: When I run a testing ABR instance it has a different prefix.
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