Off-Hand Master (5e Feat)

Off-Hand Master

Prerequisites: Dexterity 13 or higher
You are now able to make the most use of an offhand weapon, no matter the situation. You gain the following benefits.

  • When you are wielding a separate melee weapon in each hand, and if you are able to use your bonus action to make an attack with this extra weapon, when you use your reaction to make an opportunity attack, you can make one attack with each weapon.
  • When you are wielding one melee weapon in each hand, and one of them have the light property, you can use forgo your attacks with it to parry attacks, gaining a bonus of +2 to your AC.
  • You can interact with objects on your turn twice, without taking an action. One of those interactions must be draw or stow a weapon.

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