Ode of the Emperor Penguin (5e Spell)
Upon casting this spell, you summon 5 medium-sized Emperor penguins within range, which are friendly to you and your companions. Roll initiative for the penguins as a group. On their turn, they will individually move toward and attack any creatures hostile to you or your companions. You may use a bonus action to direct the penguins to attack one creature or object specifically.
2nd-level Conjuration | |
Casting time: | 1 action |
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Range: | 5ft |
Components: | S, M (A piece of salmon) |
Duration: | Concentration, up to 1 minute |
If no hostile creatures are present, the penguins will wander aimlessly until directed to attack, or a new hostile creature becomes present.
When casting this spell, you may choose to have the penguins learn one of your cantrips, which they will use as they see fit to further harm your foes.
The spell ends when it reaches the end of its duration, when concentration is broken on the spell, or if you or your companions directly harm any of the penguins summoned by this spell.
Each penguin possesses the following qualities:
- 10 hit points
- Beak attack: +4 to hit, dealing 1d4 piercing damage on a hit
- Advantage on Dexterity saving throws and ability checks
- Immunity to cold weather and resistance to cold damage
- Walking speed of 15ft: Can use swimming speed when walking on icy terrain
- Swimming speed of 35ft
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the number of penguins summoned increases by 1 for every level above 2nd.
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