Oath of the Nomad (5e Subclass)

Oath of The Nomad

This Oath is based on the idea that one is truly without a home and without a people, his home and his people are the world. a Paladin of this oath has sworn to a god that they will travel and uphold an ideal of general discovery and kinship with the travelers that they have spent time with.

Vows of the Nomad

The World is your home You must believe that you are welcomed everywhere, not everyone owes you something but you show others kindness to expect kindness.
Careless and Joy-full Your time and happiness is important, you shouldn't have to worry about the simplicity of life and spend time enjoying it.
Always moving You have no need for settlement, any place you choose to stay is purely temporary as the call to journey is greater.
Family of the Voyagers Treat Those you travel and share food with as your own kin and help them when needed.

Oath of The Nomad Spells

Paladin LevelSpells
3rdcomprehend languages, expeditious retreat
5thlevitate, misty Step
9thhaste, fly
13thprivate sanctum, dimension door
17thteleportation circle, control winds[1]


Channel Divinity

When you choose this Oath at 3rd level you gain access to the following Channel Divinity options:

10 Feet Under As a bonus action, you Clutch your holy symbol and say an incantation to a single creature. You make them feel the weight of a single days worth of travel and the true bulk of a traveler. the creature then suffers one level of exhaustion and if they are attacked on the same round by an ally, they suffer two levels of exhaustion.

Fast Travel As an action, you present your holy symbol and say a prayer of great transfer. All allies that can hear you gain an additional 10 feet of movement and temporary hit points based on your paladin level for 1 minute.


Wanderers Aura

Starting at 7th level, you and friendly creatures within 10 feet of you have advantage on saving throws against being exhausted or frightened and are immune to any effects that hinder movement while you are conscious. At 18th level, the range of this aura increases to 30 feet.


Voice of Conviction

Starting at 15th level, your voice has attuned with many across the land. As a reaction, When an ally or you get attacked you can impose disadvantage on an enemy attack and the target of the attack can move up to 20 feet any direction without provoking an attack of opportunity.


Symbol of the World

At 20th Level, as a bonus action, you may invoke the Oath of the Nomad. For 1 minute, your attacks deal 2d8 additional damage and your base movement speed is doubled. Once this ability is used, you need to take a long rest before using it again.

References
  1. D&D 5e XGtE pp.152

Back to Main Page 5e Homebrew Character Options Subclasses

gollark: To convert to bytes? Obviously not.
gollark: Correct. You only do it for free, as a labour of love.
gollark: Due to my PRs to Esobot.
gollark: All "rejected" entries are just filled with cognitohazards causing you to not perceive them.
gollark: You can't reject entries.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.