Oath of the Harvest (5e Subclass)
Oath of the Harvest
Paladin Subclass
Like the changing seasons, those who follow the Oath of the Harvest may bring swift death one minute, or a peaceful refuse the next. Their wrath is chaotic and perhaps even ruthless, but from the chaos stirs a beautiful flickering flame of hope and righteousness. They adapt and sway, moving with the world rather than fighting against it. One might even compare their natures to a Druid, although the connections run thin. A Harvest Paladin may take the form of a humble farmer, a modest merchant, or a traveling cook. Harvest Paladins put on a veil of simplicity, often wearing ragged robes atop their armor and clothing.
Tenets of the Harvest
Adapt, Overcome, Survive:
Do not fight change, adapt and change with it.
Simplicity is your Savior
Showing off ones pride with flashy armor and false heroism will just get you killed in the long run.
The Farmer's Vow:
Nature shall be protected. Anyone who thinks the same shall be protected as well, and those who think otherwise are not to be trusted.
Oath Spells
3rd Level
Goodberry, Hunter's Mark
5th Level
Locate Animals or Plants, Misty Step
9th Level
Create Food and Water, Plant Growth
13th Level
Grasping Vine, Stoneskin
17th Level
Hold Monster, Tree Stride
Oath Features
These are the various features you will gain when you pick this subclass. Not much else to say.
Channel Divinity
When you take up this oath at Level 3, you gain the following two Channel Divinity options
Reaper's Curse
You can use your Channel Divinity to hex a foe with the will of Death itself. As an action, you wreath a target within 10 feet in shadowy, tree-like forms that swirl around the target like ghosts. The creature must succeed on a constitution saving throw or take 1d4 Necrotic, Radiant, or Poison damage and become cursed for 1 minute. While the target is cursed, you gain the following benefits:
- You gain a bonus to damage rolls against the target equal to your Proficiency Bonus
- The target takes 1d4 Necrotic damage at the end of each turn
- If the cursed target dies, you regain hit points equal to your Paladin level + your Wisdom modifier (minimum of 1)
Terran Wrath
You can use your Channel Divinity to evoke the wrath of the elemental plane of Earth. As an action, you can choose a creature within 30 feet. The ground beneath this creature becomes sticky and heavy, like Quicksand. The creature becomes restrained. While they are restrained, They can make a dexterity saving throw to escape. On a failed save, the creature takes 1d4 Bludgeoning damage. The restraints become destroyed and the feature ends if the creature succeeds it's save, comes in contact with water, or after 1 minute.
Aura of Harvest
Starting at Level 7, you constantly emanate a hearty aura of bounty when you're not incapacitated. The aura extends 10 feet in every direction, but not through total cover.
If an ally is dropped to 0 hit points but not killed outright, you can use your Reaction to bring them to back to 1 Hit Point. This also reduces any levels of exhaustion they may have had by 1.
At 18th level, the range of this aura increases to 30 feet.
Soul Harvest
Starting at 15th level, you strike with the might of the Harvest Moon, flaying the very soul of your target. Your attacks do an extra 1d4 Necrotic damage, and can affect Incorporeal targets.
Soulslayer Form
At 20th level, you can use your action to become an emissary of Death itself, known as a Soulslayer. As a Soulslayer, you appear as nothing but a shadow, moving with ease and grace. For a number of turns equal to your wisdom modifier, you gain the following benefits:
- You can see through Magical and Nonmagical darkness for up to 120 feet. You can't discern color in darkness, only shades of grey.
- You can expend a use of your Lay on Hands feature to Deal 3d10 Necrotic damage to a target within 120 feet.
- You gain a +10 to your Walking speed.
Once you use this feature, you can't use it again until you complete a Long Rest
Back to Main Page → 5e Homebrew → Character Options → Subclasses