Oath of the Dragon (5e Subclass)

Oath of the Dragon

For as long as Dragons roamed the Material Plane, there were mortals who took up arms in their name. Sometimes called Dragon Knights, Metallic Knights, or Chromatic Knights, those who swear upon the Oath of the Dragon do so in the name of the Dragon Gods, such as Bahamut or Tiamat, or swear to defend Dragonkind

Dragon Knights usually choose a side in the Cosmic battle of Good or Evil


Tenets of the Dragon

Duty. Defeat the Enemies of your god, and show them NO mercy.

Service. Protect and Serve the Dragons of your god.

Honor. Take pride and show honor and worth to the name of dragonkind.

Reverence. Respect the Draconic race and hold them in the Highest Regard.

Oath of the Dragon Spells

*these spells are found in the Elemental Evil handbook found on WOC's website.

Paladin LevelSpells
3rdchromatic orb, disguise self*
5thdetect thoughts, hold person
9thfear, waterbreathing
13thelemental bane*, polymorph
17thhold monster, geas

Channel Divinity

When you take this Oath at 3rd level, you gain the following two Channel Divinity options.

Draconic Breath.

All creatures within a 15 foot cone originating from you must make a Dexterity Save, or take damage (of fire, cold, lightning, thunder, poison, or acid- your choice) equal to 2d10 + Your Paladin Level on an failed roll, or half as much on a successful roll. This attack feature can only be used once until you take a Long rest. At the 15th level, your draconic breath does 4d10+Your Paladin Level.

Aura of the Dragon

When you take this oath you and any friendly creatures within 10 feet may deal an additional 1d6 damage (of fire, cold, lighting, thunder, poison, or acid- your choice) with weapon attacks, but only once per round, this last for 1 min. After completing a short or long rest, you may choose a different damage type, and this is the damage type that is dealt until your next rest.
At the 11th level, this aura's damage increases to 2d6. At 18th level, this aura's range increases to 30 feet, and the damage increases to 3d6.

Dragon's Wings

At 7th level you gain the ability to Fly by channeling the Divine energy of Bahamut or Tiamat. For a bonus action, you can summon a set of Dragon's wings. The color of these wings are based on the alignment you are, and they match up with the dragon with the same alignment as you. Once you summon the wings, They become permanently attached and if you summon them while wearing armor, they rip holes through them exactly big enough for the wings but not enough to damage the integrity of the armor. The wings have a 30 feet flight speed. This increases to 60 upon reaching level 15.

Draconic Resistance

From 15th level, while within your Aura of the Dragon you are immune to the damage type selected for your Aura of the Dragon.

Dragon Champion

At 20th level, you can assume the form of an draconic avatar. Using your action, you undergo a transformation. For 1 minute, you gain the following benefits:

  • you grow scales giving you a natural armor bonus of +2.
  • You channel the strength of the dragons, your strength score changes to 26.
  • Enemies within your Aura of the Dragon take damage equal to your Charisma Score of its damage type when they enter or start their turn in the Aura, bypassing all resistances and immunities to that damage type and any friendly creatures within your Aura of the Dragon become resistance to the damage type selected for your Aura of the Dragon.

Once you use this feature, you can’t use it again until you finish a long rest.



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