Oath of Commerce (5e Subclass)

This is an optional Subclass for the Paladin Class.

Editor's Note

I didn't feel that any of the available oaths were particularly well suited to a Paladin who wants to amass a massive pile of riches and property, so this came about.


Oath of Commerce

In a world of new growth and prosperity, a mind, dominated by the ideals of capital gain, begins to rise. He has always taken an unconventional approach to purchasing, never letting a good deal pass him by, and this has led him on a journey that will go down in history. His merchant background has given him an insatiable desire to accumulate vast amounts of gold and platinum to prove to himself, and his deity, that he is the most successful and brilliant trader of all time. The Oath of Commerce, taken by this prosperity-focused paladin, allows him to pave his way through life with a thick layer of money and power, allowing him to obtain an influence that no single trader has ever had before.

Tenets of Commerce

Generosity. Money makes the world go around, keep it spinning.

Perseverance. If one path does not lead to fruition, try another.

Expand. Constantly strive to build yourself, your business, and your influence.

Encourage. Always seek new possibilities to build a better world through business and commerce.

Oath of Commerce Spells

Paladin LevelSpells
3rdCharm Person, Distort Value
5thSuggestion, Spiritual Weapon
9thTongues, Aura of Vitality
13thPrivate Sanctum, Banishment
17thLegend Lore, Modify Memory

Channel Divinity

When you take this Oath at 3rd level, you gain the following two Channel Divinity options.

Guidance. You may ask your Deity for subtle guidance. This depends heavily on the mood of your deity, and their favour towards you. [For DMs: In operation, this means your player can contact their Deity (ie. You) and ask for small suggestions and assistance]

Offer. As an action, you make your enemies an offer so good that any who hear and understand it must make a Wisdom saving throw. On a failed save, they are stunned for a number of rounds equal to your Charisma modifier/2 or until they or an ally within 5 feet takes damage.

Careful Negotiator

Starting at 7th level you and any friendly creatures within 10 feet have advantage on saves against mental effects while you are conscious.

At 18th level, the range of this effect increases to 30 feet.

Deal With Death

From 15th level, you can allow any allies within 20 feet to treat a failed death saving throw as if it were a success. You may use this ability as many times as your charisma modifier.

Titan of Trade

At 20th level, you are known throughout the land as one of the greatest mercantile minds in existence. You have links and ties all throughout the continent, particularly trade connections, that you can use to great advantage.

Whenever you are dealing with merchants, if you are purchasing an item, you can choose to haggle the price down near perfectly to 50% of the items value. As part of the same ability, if you see a deal going on that you are not involved in, and you can see the person making a transaction, you may also choose increase the item's price by 50% and above to sabotage your competition.

Using an action, you may inspire your allies with the promise of great rewards, giving them either advantage on all saving throws or advantage on attacks against a designated target for one minute.

Once this feature is used, you must take a long rest before using it again



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gollark: It's because your programs end with `error`, presumably.
gollark: Hmm, so what you're saying is that tail calls are incomprehensible dark magic.
gollark: Tail calls are where you call a function at the end of a function or something, and this is magically optimized better because something something stack.
gollark: Couldn't you just PR it to not not do that?
gollark: You can, as far as I know, emulate pcall-type stuff with temporary coroutines (which is very hacky but oh well), and those would probably not be subject to stack stuff.
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