OGC:Role Playing Feats
Role Playing Feats: Feats that implicitly affect the way you role play a character.
Back to Open Game Content → Character Options → Feats |
D&D 3e Feats
Feat | Prerequisites | Summary
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D&D 3.5e Feats
Feat | Prerequisites | Summary
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D&D 5e Feats
Feat | Prerequisites | Summary
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category=5e | category=OGC | category=Role Playing Feat | notcategory=Supplement | notcategory=Preload | notcategory=! | include={5e OGC Feat}:prereqs:summary | format=,¦- class="²{Odd-Even¦²{var:odd}²}²"\n¦ [[%PAGE%¦²{#replace:%PAGE%¦OGC:¦}²]],\n, | tablerow=¦¦ style="text-align: left;" ¦ %%\n
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d20M Feats
Feat | Prerequisites | Summary
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category=d20M | category=OGC | category=Role Playing Feat | notcategory=Supplement | notcategory=Preload | notcategory=! | include={d20M OGC Feat}:prereqs:summary | format=,¦- class="²{Odd-Even¦²{var:odd}²}²"\n¦ [[%PAGE%¦²{#replace:%PAGE%¦OGC:¦}²]],\n, | tablerow=¦¦ style="text-align: left;" ¦ %%\n
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gollark: JSON and CBOR and whatnot are good formats for structured data, and you can parse those easily into structured data in your language of choice with about a gazillion tools (there's even `jq` for shell scripting!), and exchange them nicely over HTTP/TCP/whatever networking thing.
gollark: Which tends to be made up ad-hoc and be some terrible hard to parse thing.
gollark: If you want to translate structured data, which is what programs mostly operate on, into plaintext, you need some other format on top of that.
gollark: No, it's not, it's an... encoding, I guess.
gollark: Just because Unix does things doesn't make those things sensible.
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