Nymph (3.5e Racial Paragon Class)
Nymph
Somewhere in your character's ancestral tree, there was a nymph. The powers of a Nymph might not show up every generation, might not show up right away, but it is there, and it can be tapped into. This can also be taken by an actual Nymph.
Making a Nymph
The Nymph paragon class adds some .
Abilities: Charisma is the major one here.
Races: Any with known Nymph ancestry, even a Nymph.
Alignment: Any, but with leanings towards Chaotic Good.
Starting Gold: 4d4*10GP (100GP).
Starting Age:Simple
Level | Base Attack Bonus |
Saving Throws | Special | Spellcasting | |||||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +0 | +0 | +1 | +1 | Unearthly Grace, Wild Empathy | +1 to existing Spellcasting class | |||||||||||||||||||||||||||||||||||
2nd | +1 | +0 | +2 | +2 | Stunning Glance, Blinding Beauty | +1 to existing Spellcasting class | |||||||||||||||||||||||||||||||||||
3rd | +2 | +2 | +3 | +3 | Nymph Movement, Half Fey | +1 to existing Spellcasting class | |||||||||||||||||||||||||||||||||||
Class Skills 6 + Int modifier per level, ×4 at 1st level) |
Class Features
All of the following are class features of the Nymph.
Weapon and Armor Proficiency: All Simple Weapons, one weapon chosen at the time of choosing this class, no armor, no shields.
Spellcasting: At every level, the Nymph gains a gains a level towards caster level/spell level to a preexisting spellcasting class of the player's choice. If the nymph does not have one at the first level, the player must pick one (Recommended: Druid). This stacks with other sources that would improve caster level/spell level such as levels in the class. They do not, however, gain any other benefit a character of that class would have gained (bonus metamagic/divine feats, and so on). This essentially means that Nymph paragon levels are added to the selected spellcasting class level, then determines spells per day and caster level accordingly.
Unearthly Grace (Su): At 1st level, the nymph adds a 1/3rd of their charisma modifier (rounded up) as a bonus on all her saving throws, and as a deflection bonus to Armor Class. At 2nd level it improves to 2/3rds. At 3rd level it improves to full strength.
Wild Empathy (Ex): At 1st level, the nymph has a power that works like the druid’s wild empathy class feature, except that the bonus is equal to Nymph levels. This stacks with other sources of wild empathy, like from the Druid class.
Stunning Glance (Su): At 2nd level, as a standard action, the nymph can stun a creature within 20 feet with a look. The target creature must succeed on a Fortitude save (10 + Nymph level + cha mod) or be stunned for 1d4 rounds. The save DC is Charisma-based. At 3rd level, the range increases an additional 10 feet and the stunning lasts an additional 1d4 rounds.
Blinding Beauty (Su):At 2nd level, this ability affects all humanoids within 20 feet of the nymph that are targeted. Those targeted who look directly at the nymph must succeed on a Fortitude save (10 + nymph level + cha mod) or be blinded for 2d6 hours as though by the blindness spell. At 3rd level, the number of hours gets boosted another 2d6 hours. At 8th character level, this improves again to become permanant.
Nymph Movement (Sp): At 3rd level, the Nymph gains use 1/day Dimension Door as the spell, caster level as character level, maximum 7th.
Half-Fey: Gain Fey as a subtype.
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