Nishruu (4e Creature)

The nishruu is any arcane power's nightmare. It is an otherworldly being bought to this one, and its amorphous form spells death for any magic nearby as it devours them. They are believed to have come from the Far Plane in search of magic energies to satiate their hunger. However, they do not die of starvation. They are often erroneously conjured by casters and led to quite some panic before their weakness to salt was discovered. Hakeashars are a more vicious form of a normal nishruu.

Work In Progress

Lore

Players know the following information on a successful skill check.

History DC 25: Magic, sunlight and moisture are believed to sustain nishruu. Thus, one of their primary weapons is salt. There are tales of brave warriors who were successful in purging nishruu by dumping large amounts of salt on them to destroy their gaseous form.

Arcana DC 15: Nishruu actively seek out magic to devour, even from items. Upon their death, however, any magical items consumed are recharged from the dissipation of their essence.

Arcana DC 20: The magic hunger of the nishruu is so powerful that it is said they can drain magic from even memories of those in their grasp. It is not uncommon for spellcasters to have forgotten a few spells after being attacked by a nishruu.

Encounters

Nishruu are solitary wanderers who drift about solely in search of magic nourishment. They are abhorrent to most other creatures due to their appearance. On the chance they are summoned by a spellcaster, they are not liable to cooperate, and may attack their own summoner. They lack any cognitive ability to communicate or scheme with others and seem to only move as drawn by their hunger.

Nishruu

[[Category: <!- Aberrant, Elemental, Fey, Immortal, Natural or Shadow-> Origin]] [[Category: <!- Animate, Beast, Humanoid or Magical Beast -> Type]] [[Category: <!-Artillery, Skirmisher, Brute, Soldier, Controller or Lurker->]] [[Category:<!-Leave blank for standard monsters, otherwise Minion, Elite or Solo->]] <!-Remove any of the following Action headers and Powers as required (and remove this line)->
Level <!-Leave blank for standard monsters, otherwise Minion, Elite or Solo-> <!-Artillery, Skirmisher, Brute, Soldier, Controller or Lurker->
<!- Aberrant, Elemental, Fey, Immortal, Natural or Shadow-> <!- Animate, Beast, Humanoid or Magical Beast ->
XP
HP ; Bloodied <!- Half hp value, or "Minion" -> Initiative
AC ; Fortitude , Reflex , Will Perception
Speed <!-e.g. Low-light Vision->
Saving Throws <!-Elite monsters have +2. Solo monsters have +5. Remove this line for other creatures->; Action Points <!-Elite monsters have 1 action point. Solo monsters have 2 action points. Remove this line for other creatures->
Traits
Aura Name ♦ Aura 1
Effects of the trait
Standard Actions
Basic Melee ♦ At-Will
Other Attack ♦ At-Will, Encounter, or Recharge -->
Move Actions
Minor Actions
Triggered Actions
Skills
Str () Dex () Wis ()
Con () Int () Cha ()
Alignment Languages
Equipment

Hakeashar

[[Category: <!- Aberrant, Elemental, Fey, Immortal, Natural or Shadow-> Origin]] [[Category: <!- Animate, Beast, Humanoid or Magical Beast -> Type]] [[Category: <!-Artillery, Skirmisher, Brute, Soldier, Controller or Lurker->]] [[Category:<!-Leave blank for standard monsters, otherwise Minion, Elite or Solo->]] <!-Remove any of the following Action headers and Powers as required (and remove this line)->
Level <!-Leave blank for standard monsters, otherwise Minion, Elite or Solo-> <!-Artillery, Skirmisher, Brute, Soldier, Controller or Lurker->
<!- Aberrant, Elemental, Fey, Immortal, Natural or Shadow-> <!- Animate, Beast, Humanoid or Magical Beast ->
XP
HP ; Bloodied <!- Half hp value, or "Minion" -> Initiative
AC ; Fortitude , Reflex , Will Perception
Speed <!-e.g. Low-light Vision->
Saving Throws <!-Elite monsters have +2. Solo monsters have +5. Remove this line for other creatures->; Action Points <!-Elite monsters have 1 action point. Solo monsters have 2 action points. Remove this line for other creatures->
Traits
Aura Name ♦ Aura 1
Effects of the trait
Standard Actions
Basic Melee ♦ At-Will
Other Attack ♦ At-Will, Encounter, or Recharge -->
Move Actions
Minor Actions
Triggered Actions
Skills
Str () Dex () Wis ()
Con () Int () Cha ()
Alignment Languages
Equipment

{{4e Creatures Level <!-your creature's level #-> Breadcrumb}} [[Category:<!-Keyword-> Keyword]]

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