Nightstalker (Fallout Supplement)
Nightstalker | |
---|---|
Size and Type: | Medium Animal |
Hit Dice: | 6d6+18 (36 hp) |
Mas: | +16 |
Initiative: | +9 |
Speed: | 50ft |
Defense: | 18 (+3 Natural, +5 Dex), touch 15, flat-footed 13 |
Base Attack/Grapple: | +4/+8 |
Attack: | +9 melee (1d6+6, Bite plus poison) |
Full Attack: | +9 melee (1d6+6, 19-20 x2 Bite plus poison) |
Space/Reach: | 5 ft by 5 ft/5ft |
Special Qualities: | Poison, Dark Vision 60 ft, Track, Sneak attack 2d6, Trip, Adaptive invisibility |
Saves: | Fort +5, Ref +10, Will +3 |
Abilities: | Str 18, Dex 20, Con 16, Int 1, Wis 12, Cha 6 |
Skills: | Spot +9,Listen +9,Hide +15,Move Silently +15,Move Survival +9, |
Feats: | Improved Initiative, Weapon Focus (Bite), Improved Critical (Bite), |
Possessions: | None |
Organization: | — |
Challenge Rating: | 5 |
Allegiances: | None |
Advancement: | 7-8(Medium), 9-10(Large) |
Level Adjustment: | — |
Combat
As their name suggest, they love to hunt at night, they usually hunt in pack of 3 to 5 discreetly surround their target then pouncing from a dead angle.
Poison(Ex): Fort DC 18, Initial 2d4 Con, Secondary 1d4 Con.
Trip (Ex): A Nightstalker that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the Nightstalker.
Sneak attack 2d6(Ex):See the 3.5 rogue special for more information.
Adaptive invisibility(Ex):A Nightstalker can spend 1 day eating a Stealthboy, when consumed, the Stealthboy confer its effect to the nightstalker until it has attacked. The creature then re-cloak itself after 1d6+2 rounds.
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