Nightmare Ride (4e Feat)

Nightmare Ride [Class]

You gain the power to summon forth a ghastly steed as your mount.
Prerequisite: ghost warrior class, 21st level
Benefit: You gain the nightmare ride power.

Nightmare Ride Feat Power
You summon forth a black mount from the dark fears in the darkest depths of collective memory.
4e Power Usage::Daily  Shadow, Implement, Summon
4e Power Action Type::Standard Action Ranged 5
Effect: A nightmare[1] appears in an unoccupied space within range to obey your commands. The steed is an ally to you and your allies, and it serves as a mount to you or one ally you designate. While the steed is serving as a mount, the normal rules for mounted combat apply (see the rules Compendium).

The only actions that the steed can take while riderless are move actions and free actions. When the nightmare makes a check, you make the roll using your game statistics, not including any temporary bonuses or penalties. The steed lasts until it drops to 0 hit points, at which point you lose a healing surge (or hit points equal to your surge value if you have no surges left). Otherwise, it lasts until you dismiss it as a minor action or until you start an extended rest.



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  1. Monster Manual 4th Edition p.196
gollark: Too vague.
gollark: You can do a similar thing for modems, or use peripheral.find.
gollark: ... because I put the word "callback" in it?
gollark: Why the JS-y complaint?
gollark: I don't think that *actually fixes code duplication* by itself.
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