Neyaphems (3.5e Race)

This page was marked as abandoned on 15:07, 7 April 2020 (MDT) because: Issue(s) unaddressed for over a year. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

This page is incomplete and/or lacking flavor. Reason: H&W table incomplete.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Neyaphems

A member of a race of demonic-looking mutants known as the Neyaphem which date back to Biblical times that were banished to another dimension by a race of angelic mutants. They age much slower than Humans, aging at the rate of an Angel.

Personality

Neyaphems are depicted as being a happy-go-lucky practical joker and teaser, and a fan of swashbuckling fiction. In contrast, Neyaphems also have a knack for the spontaneous and exciting. He sees himself as a swashbuckler, usually comparing himself to Errol Flynn. He is, despite his looks, always charming and gallant. His days in the circus make him a gifted performer and showman. He has a great sense of humor for someone in his situation. He always plays pranks on people; some even call him "Trickster" because his combined teleporting abilities and playful disposition enable him to play quite the joke. They prefer to not engage in a confrontation unless they are provoked. When they are provoked they are dangerous adversaries. They are great thieves and assassins.

Physical Description

Those who are born with superhuman abilities. Neyaphems possesses superhuman agility, the ability to teleport, and adhesive hands and feet. His physical mutations include indigo-colored velvety fur which allows him to become nearly invisible in shadows, two-toed feet and three-fingered hands, yellow eyes, pointed ears and a prehensile tail. They are typically covered in brands/tattoos from the different dimensions that they travel through when teleporting. They brands/tattoos are glyphs of warding to protect them from enemies.

Relations

Neyaphems are more than willing to give anyone a chance and make friends easily. They have been banished for unjust reasons and tend to stay in the good graces of everyone.

Alignment

Typically any good alignment, though some prefer evil intentions towards angelic mutants.

Lands

The are comfortable anywhere due to the brands/tattoos on their bodies. They are typically protected from evil.

Religion

Neyaphems are open to any religion

Language

Common, Neyaphemic, Druid, Draconic, Demon, Angelic Bonus Language: ANY

Names

Normally named by mothers in another dimension but Neyaphemic is so difficult to speak or learn that most can't say their true names. Normally nicknamed by friends.

Racial Traits

  • +2 Strength, +8 Dexterity, +4 Constitution, +4 Intelligence, +1 Wisdom, +4 Charisma
  • Humanoid/Mutant: Mutants have mutated to have certain advantages
  • Medium:
  • Neyaphem base land speed is 50 feet: Can teleport at will
  • name of special ability (Ex), (Su), (Sp), or (Ps).: game rule information about special ability
  • name of another special ability (Ex), (Su), (Sp), or (Ps).: game rule information about special ability. Repeat as needed
  • Spell-Like Ability: At WillTeleport, Sneak Attack +3d6, Hide in Plain Sight, Greater Invisibility, Spider Climb. Caster level is Level 6. The save DC is 15-based.
  • Automatic Languages: Common, Neyaphemic, Druid. Bonus Languages: Any.
  • Favored Class: Rogue, Ranger, Thief, Druid, Assassin.
  • Level Adjustment: 3

Vital Statistics

Table: Neyaphem Random Starting Ages
AdulthoodSimpleModerateComplex
25 years+++
Table: Neyaphem Aging Effects
Middle Age1Old2Venerable3Maximum Age
170 years550 years2000 years+N/A years
  1. At middle age, ; +1 to Int, Wis, and Cha.
  2. At old age, 1 to Str; +1 to Int, Wis, and Cha.
  3. At venerable age, 2 to Str, 1 to Dex, and 1 to Con; +1 to Int, Wis, and Cha.
Table: Neyaphem Random Height and Weight
GenderBase HeightHeight ModifierBase WeightWeight Modifier
Male' "+lb.× () lb.
Female' "+lb.× () lb.

Back to Main Page 3.5e Homebrew Races [[Category:ECL<!-#->]]

gollark: Well, you could deploy beeclones. Collusion is the best strategy.
gollark: I'll just deploy bee.
gollark: Of course. I MUST deploy testing.
gollark: I prefer the first one.
gollark: Unfix your unbot. Additionally, I need iterated prisoners' dilemma strategiaeae.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.