Nevervoid Binder (3.5e Class)
Nevervoid Binder
The nothingness of Nevervoid leads most to insanity. Others it leads to corruption. Nevervoid Binders use it as a source of inspiration. By focusing on not being seen, a she can learn the best way to hit an opponent. Whether it be with a precise strike a clever remark, or a bat of her eyelashes, she always knows what to do. They incorporate many skills into their work, however, they all have a similar end.
Making a Nevervoid Binder
A Nevervoid Binder earns their keep through theivery, black ops, and assassination. They employ a number of spell-like abilities to achieve these goals.
Abilities: Dexterity is important for her stealth. Intelligence is important for her spell-like abilities and skills. Charisma is important for social skills.
Races: Nevervoid favors no race, although humans are more likely to accept it's call.
Alignment: Any Evil.
Starting Gold: 6d4×10 gp (150 gp).
Starting Age: As rogue.
Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +0 | +0 | +2 | +0 | Darkvision, Magical Sneak attack +1d6, trapfinding | ||||||||||||||||||||||||||||||||||||
2nd | +1 | +0 | +3 | +0 | Bane 1/day | ||||||||||||||||||||||||||||||||||||
3rd | +2 | +1 | +3 | +1 | Trap Sense +1, Magical Sneak attack +2d6 | ||||||||||||||||||||||||||||||||||||
4th | +3 | +1 | +4 | +1 | Darkness 1/day | ||||||||||||||||||||||||||||||||||||
5th | +3 | +1 | +4 | +1 | Magical Sneak attack +3d6 | ||||||||||||||||||||||||||||||||||||
6th | +4 | +2 | +5 | +2 | Trap Sense +2 | ||||||||||||||||||||||||||||||||||||
7th | +5 | +2 | +5 | +2 | Magical Sneak attack +4d6 | ||||||||||||||||||||||||||||||||||||
8th | +6/+1 | +2 | +6 | +2 | Cause Fear 1/day | ||||||||||||||||||||||||||||||||||||
9th | +6/+1 | +3 | +6 | +3 | Magical Sneak attack +5d6, Trap Sense +3 | ||||||||||||||||||||||||||||||||||||
10th | +7/+2 | +3 | +7 | +3 | Spell-like 3/day | ||||||||||||||||||||||||||||||||||||
11th | +8/+3 | +3 | +7 | +3 | Magical Sneak attack +6d6 | ||||||||||||||||||||||||||||||||||||
12th | +9/+4 | +4 | +8 | +4 | Trap Sense +4 | ||||||||||||||||||||||||||||||||||||
13th | +9/+4 | +4 | +8 | +4 | Magical Sneak attack +7d6, Dark Persuit | ||||||||||||||||||||||||||||||||||||
14th | +10/+5 | +4 | +9 | +4 | Energy sneak attack | ||||||||||||||||||||||||||||||||||||
15th | +11/+6/+1 | +5 | +9 | +5 | Magical Sneak attack +8d6, Trap Sense +5 | ||||||||||||||||||||||||||||||||||||
16th | +12/+7/+2 | +5 | +10 | +5 | Deeper Darkness 3/day | ||||||||||||||||||||||||||||||||||||
17th | +12/+7/+2 | +5 | +10 | +5 | Magical Sneak attack +9d6 | ||||||||||||||||||||||||||||||||||||
18th | +13/+8/+3 | +6 | +11 | +6 | Trap Sense +6 | ||||||||||||||||||||||||||||||||||||
19th | +14/+9/+4 | +6 | +11 | +6 | Magical Sneak attack +10d6 | ||||||||||||||||||||||||||||||||||||
20th | +15/+10/+5 | +6 | +12 | +6 | Stalker of Nevervoid | ||||||||||||||||||||||||||||||||||||
Class Skills (8 + Int modifier per level, ×4 at 1st level) |
Class Features
All of the following are class features of the Nevervoid Binder.
Weapon and Armor Proficiency: Nevervoid Binder's are proficient with all simple weapons, the nunchucku and the shuriken. They are proficient with light armour and shields (except tower shields).
Darkvision: A Nevervoid Binder can see in the dark, as though continually affected by a Darkvision spell.
Magical Sneak attack: Using her link to Nevervoid, a Nevervoid Binder can strike a critical area for extra damage, when the target is unable to effectively defend themselves. This is identical in all ways to the Rogue's sneak attack, except the damge is magical in nature. This damage stacks with sneak attack when both would apply to the same target.
Trapfinding: A Nevervoid Binder can make a search check to find traps. This works similarly to the Rogue's trapfinding ability, except the DC is increased by 5 in normal light, and decreased by 5 in darkness.
Bane (Sp): At 2nd level, a Nevervoid Binder may use Bane as the spell once per day. This increases to 3 times per day a 10th level.
Trap Sense: At 3rd level, a Nevervoid Binder gains a +1 intuition bonus to Reflex saves against traps and a +1 dodge bonus to AC against attacks made by traps. This increases by 1 every 3 levels. Trap Sense bonuses from multiple classes stack.
Darkness (Sp): At 4th level, a Nevervoid Binder may use Darkness as the spell once per day. This increases to 3 times per day at 10th level.
Cause Fear (Sp): At 8th level, a Nevervoid Binder may use Cause Fear as the spell once per day. This increses to 3 times per day at 10th level.
Dark Persuit: At 13th level, whenever a Nevervoid Binder is under the cover of darkness, she gain a +2 insight bonus to spot, lsten, hide, move silently, search and survival used to track.
Energy Sneak Attack: At 14th level, a Nevervoid Binder can imbue her magical sneak attack with acid, fire, cold, electirc, or sonic energy. She may choose which before she attacks. If none has been selected, it remains magical.
Deeper Darkness (Sp): At 16th level, A Nevervoid Binder may use Deeper Darkness as the spell 3 times per day.
Stalker of Nevervoid (Ex):At 20th level, all spell-like abilities of the Nevervoid Binder may be used at will. Dark persuit bonuses increase to +4. Also, whilst in darkness, She gets a +2 circumstance bonus to attack and damage rolls.
Ex-Nevervoid Binders
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Epic Nevervoid Binder
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+ Int modifier skill points per level. |
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Bonus Feats: The epic gains a bonus feat (selected from the list of epic bonus feats) every levels after 20th.
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Nevervoid Binder Starting Package
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Skill Selection: Pick a number of skills equal to 4 + Int modifier.
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Playing a Nevervoid Binder
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Nevervoid Binders in the World
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Nevervoid Binder Lore
Characters with ranks in can research to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
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Nevervoid Binders in the Game
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