Nemesis of Gods (4e Paragon Path)

Nemesis of gods

Those land belong to man and your divine influence have longer his place. Don't beg for mercy, because when i'm here, your god is already gone.

Prerequisite: Vasharan (human subrace)

As an nemesis of god, you have only one objective: destroy the deities one by one by killing their followers. this path is one of the most dangerous and destructive since you have nothing except your kind as ally. Your misunderstood cause lead you to the freedom of lives from their tyranical god.

Nemesis of gods Path Features


Feared by divine light (11th Level): you gain 10 radiant damage resistance
Blast of hatred (11th Level): When you spend an action point, you can spend an healing surge and deal half of your surge value as necrotic or radiant damage again a creature adjacent to you. (minimum of 2).
vengeance of the true mankind (16th Level): you add a +2 to your attack roll and +2 to your damage roll when you attack an angel, a deva, a demon, or a devil. Also, when you receive radiant damage, you add +1 to your attack roll and your damage modifier until the end of your next turn.


Age of decadence Nemesis of gods 4e Power Type::Attack 11
your madness take your soul since you have no god to take care of it.
4e Power Usage::Encounter  Divine, Weapon
4e Power Action Type::Standard Action Melee weapon
Target: One creature
Attack: Strength,Dexterity, wisdom or Charisma Vs. Will
Hit: 2[W] + strength or Dexterity modifier necrotic damage and ongoing 5 + Charisma or wisdom modifier psychic damage (save ends).
Special: The target gain vulnerability necrotic 5 (save end) when you use this power.

Faithless bond Nemesis of gods 4e Power Type::Utility 12
You already killed a man but now you also remove his opportunity to let his spirit go. So... you capture his soul for your personal usage
4e Power Usage::Daily  Divine
4e Power Action Type::Minor Action melee
Target: Any dead creature except undead or construct
Effect: You take the soul of a dead creature and until the end of the day, you add a +4 bonus to your intimidate skill check again creature that share the same race also, you add a +2 damage modifier to all attacks again that race.

Lance of ligth and darkness Nemesis of god 4e Power Type::Attack 20
You throw a gigantic piercing spear charged with demonic energy normally you are not supposed to use that kind of power but sometimes we must figth fire with fire.
4e Power Usage::Daily  divine
4e Power Action Type::Standard Action ranged 15
Target: One creature
Attack: Dexterity,strength, Wisdom or Charisma +4 Vs. Reflex-2
Hit: 4d8 + Dexterity,strength Wisdom or Charisma modifier necrotic and radiant damage and the target cannot apply any damage resistance again this attack also, you may spend an healing surge.



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