Necromantic Summons (5e Spell)

Roll percentile dice. Then consult the table below. This spell creates a certain amount of corpses, as noted in the table (e.g. 2d8+9 if you got 1-16 on the percentile dice) then animates them as a certain creature, also noted in the table (e.g. zombies if you got 1-16 on the percentile dice). As a bonus action on each of your turns, you can mentally command any creature you animated with this spell if the creature is within 120 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

1d100Result
01-162d8+9 Zombies
17-241d4-2(minimum of 1) Wraiths
25-281d4+2 Will-o'-Wisps
29-361d3-1(minimum of 1) Wights
37-413d4+3 Warhorse Skeletons
42-431d4-2(minimum of 1) Vampire Spawns
44-451d6+4 Specters
46-602d8+9 Skeletons
61-623d4+3 Shadows
63-701d4+2 Ogre Zombies
71-761d3-1(minimum of 1) Mummies
77-851d4+2 Minotaur Skeletons
86-931d6+4 Ghouls
94-971d6-1 Ghosts
98-991d4+2 Ghasts
1001d4-1 (minimum 1) lich or vampire

Necromantic Summons
9th-level Necromancy
Casting time: 1 minute
Range: 10 feet
Components: V,S,M (a corpse, one clay pot filled with grave dirt, and an assortment of black onyx stones costing 300 gp (recommended 25))
Duration: Instantaneous

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