Necrobotanist (3.5e Prestige Class)
Necrobotanist
“ | You know that story about Briar Rose, and her wall of thorny vines? Yeah, mine marches. | ” |
—General Tarrand, human Necrobotanist for His Imperial Army, General Terrand and the Fifth Age of the Empire, by Dwafar Kather, Scholar to Her Imperial Majesty, |
Becoming a Necrobotanist
Characters pursue Necrobotany because they have felt wronged in some way, or are pursuing a scholarly pursuit and find themselves down a rabbit hole. Necrobotinasts are not typically particularly social creatures, being a sub-set of necromancers.
Skills: | Knowlege (Arcane) 15 ranks or Knowlege (religion) 15 ranks, Knowlege (nature) 15 ranks and 15 ranks in a Profession that would be familiar with anatomy (Doctor, mortician, etc). |
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Spellcasting: | Animate dead and animate plants. |
Level | Base Attack Bonus |
Saving Throws | Special | Spellcasting | |||||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +0 | +2 | +0 | +2 | Augment Undead +1 | +1 Spellcasting level to an existing spellcasting class | |||||||||||||||||||||||||||||||||||
2nd | +1 | +3 | +0 | +3 | Augment Undead +2 | ||||||||||||||||||||||||||||||||||||
3rd | +2 | +3 | +1 | +3 | +1 Spellcasting level to an existing spellcasting class | ||||||||||||||||||||||||||||||||||||
4th | +3 | +4 | +1 | +4 | Augment Undead +3 | ||||||||||||||||||||||||||||||||||||
5th | +3 | +4 | +1 | +4 | +1 Spellcasting level to an existing spellcasting class | ||||||||||||||||||||||||||||||||||||
6th | +4 | +5 | +2 | +5 | Augment Undead +4 | ||||||||||||||||||||||||||||||||||||
7th | +5 | +5 | +2 | +5 | +1 Spellcasting level to an existing spellcasting class | ||||||||||||||||||||||||||||||||||||
8th | +6/+1 | +6 | +2 | +6 | Augment Undead +5 | ||||||||||||||||||||||||||||||||||||
9th | +6/+1 | +7 | +3 | +7 | +1 Spellcasting level to an existing spellcasting class | ||||||||||||||||||||||||||||||||||||
10th | +7/+2 | +7 | +3 | +7 | Augment Undead +6 | ||||||||||||||||||||||||||||||||||||
Class Skills (2 + Int modifier per level) |
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Class Features
. All of the following are class features of the necrobotinist.
Spellcasting: For odd levels, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one spellcasting class before becoming a necrobotanist, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
Augment Undead: The Necrobotanist can now add augmentations to their undead from their understanding of plants. This manifests in the following ways:
Vining: Undead have vines substituting as muscle mass. This adds 1HD to the undead and gives the undead +1 NA.
Extras(extra arms, extra legs): Undead have vines that wind into extra arms/legs, sometimes supported by bones or sticks. One extra attack OR +10 speed.
Structural support: undead have vines and strips of plant material that substitute for ligaments and tendons. Zombies can run and other undead improve one speed class (usually +10 ft)
Attack augmentation: Undead gain an additional attack, either a small area effect (pollen spray, i.e.) or touch poisons or thorns.
Plant disease: undead gain a mild disease effect that can be spread by a pollen spray or touch attack (determined at creation) with the 1HD DC for this being a DC 10
Distract: Undead can cause the petals/leaves from their plants to fall off and create a "smokescreen" for up to 2 turns to disguise movement.
Aura of undeath: The undead has had flowers/plants/etc added that waft the scent of death, decay and undeath for an area 10 ft from the undead. Nausea DC 15
Ex-Necrobotanists
Characters who lose the ability to cast the requisite spells cannot use the augmentations on their undead. If a character loses access to their skills this would prevent additional levels until they regained access to those skills.
Playing a Necrobotanist
Combat: Necrobotanists who started as clerics may take a more front-line role than those who started as wizards/sorcerers and/or druids. Most Necrobotinants would take a support/back-line role.
Advancement: A cleric with the domain plants can take this class after 13th level(when they have access to Animate plants). Otherwise this is a druid of 13th level with cleric 5/sorcerer 8/wizard 7 to give access to the Animated undead spell.
Resources: Necrobotanists get support from their base classes. There are not known organisations dedicated to necrobotany.
Necrobotinists in the World
“ | ” |
NPC Reactions: Necrobotinists will get about the same reaction as necromancers.
Necrobotanist Lore
Characters with ranks in can research necrobotanists to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
DC | Result |
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11 | . |
16 | . |
21 | . |
26 | . |
Necrobotinists in the Game
Adaptation:
Sample Encounter:
EL whatever:
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